Merge branch 'main' into callback-handles
This commit is contained in:
commit
d0dd44faad
117 changed files with 3170 additions and 2027 deletions
|
@ -1,5 +1,5 @@
|
|||
use crate::{
|
||||
key_dispatch::DispatchActionListener, px, size, Action, AnyBox, AnyDrag, AnyView, AppContext,
|
||||
key_dispatch::DispatchActionListener, px, size, Action, AnyDrag, AnyView, AppContext,
|
||||
AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, CallbackHandle, ConstructorHandle,
|
||||
Context, Corners, CursorStyle, DevicePixels, DispatchNodeId, DispatchTree, DisplayId, Edges,
|
||||
Effect, Entity, EntityId, EventEmitter, FileDropEvent, Flatten, FocusEvent, FontId,
|
||||
|
@ -187,7 +187,7 @@ impl Drop for FocusHandle {
|
|||
|
||||
/// FocusableView allows users of your view to easily
|
||||
/// focus it (using cx.focus_view(view))
|
||||
pub trait FocusableView: Render {
|
||||
pub trait FocusableView: 'static + Render {
|
||||
fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
|
||||
}
|
||||
|
||||
|
@ -232,7 +232,7 @@ pub struct Window {
|
|||
|
||||
// #[derive(Default)]
|
||||
pub(crate) struct Frame {
|
||||
pub(crate) element_states: HashMap<GlobalElementId, AnyBox>,
|
||||
pub(crate) element_states: HashMap<GlobalElementId, Box<dyn Any>>,
|
||||
mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
|
||||
pub(crate) dispatch_tree: DispatchTree,
|
||||
pub(crate) focus_listeners: Vec<AnyFocusListener>,
|
||||
|
@ -1600,7 +1600,7 @@ impl VisualContext for WindowContext<'_> {
|
|||
build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
|
||||
) -> Self::Result<View<V>>
|
||||
where
|
||||
V: Render,
|
||||
V: 'static + Render,
|
||||
{
|
||||
let slot = self.app.entities.reserve();
|
||||
let view = View {
|
||||
|
@ -2372,7 +2372,7 @@ impl<V: 'static> VisualContext for ViewContext<'_, V> {
|
|||
build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
|
||||
) -> Self::Result<View<W>>
|
||||
where
|
||||
W: Render,
|
||||
W: 'static + Render,
|
||||
{
|
||||
self.window_cx.replace_root_view(build_view)
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue