vim2 (#3594)
- First round of vim tests Add `observe_keystrokes` back to gpui2 Allow multiple actions to match a given key event [[PR Description]] Release Notes: - (Added|Fixed|Improved) ... ([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
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commit
d12eb0581a
16 changed files with 1430 additions and 1365 deletions
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@ -3,9 +3,9 @@ use crate::{
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AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,
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DevicePixels, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId,
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EventEmitter, FileDropEvent, Flatten, FocusEvent, FontId, GlobalElementId, GlyphId, Hsla,
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ImageData, InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, LayoutId, Model,
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ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseMoveEvent, MouseUpEvent, Path,
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Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point,
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ImageData, InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, KeystrokeEvent, LayoutId,
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Model, ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseMoveEvent, MouseUpEvent,
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Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point,
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PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams, RenderImageParams,
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RenderSvgParams, ScaledPixels, Scene, SceneBuilder, Shadow, SharedString, Size, Style,
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SubscriberSet, Subscription, Surface, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View,
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@ -495,6 +495,29 @@ impl<'a> WindowContext<'a> {
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})
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}
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pub(crate) fn dispatch_keystroke_observers(
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&mut self,
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event: &dyn Any,
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action: Option<Box<dyn Action>>,
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) {
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let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
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return;
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};
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self.keystroke_observers
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.clone()
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.retain(&(), move |callback| {
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(callback)(
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&KeystrokeEvent {
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keystroke: key_down_event.keystroke.clone(),
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action: action.as_ref().map(|action| action.boxed_clone()),
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},
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self,
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);
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true
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});
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}
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/// Schedules the given function to be run at the end of the current effect cycle, allowing entities
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/// that are currently on the stack to be returned to the app.
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pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
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@ -1423,14 +1446,12 @@ impl<'a> WindowContext<'a> {
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let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
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if node.context.is_some() {
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if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
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if let Some(found) = self
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let mut new_actions = self
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.window
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.rendered_frame
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.dispatch_tree
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.dispatch_key(&key_down_event.keystroke, &context_stack)
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{
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actions.push(found.boxed_clone())
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}
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.dispatch_key(&key_down_event.keystroke, &context_stack);
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actions.append(&mut new_actions);
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}
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context_stack.pop();
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@ -1438,11 +1459,13 @@ impl<'a> WindowContext<'a> {
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}
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for action in actions {
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self.dispatch_action_on_node(node_id, action);
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self.dispatch_action_on_node(node_id, action.boxed_clone());
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if !self.propagate_event {
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self.dispatch_keystroke_observers(event, Some(action));
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return;
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}
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}
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self.dispatch_keystroke_observers(event, None);
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}
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fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
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