Update db followers table when user leaves a project
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
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parent
4f4af55329
commit
d173b1d412
5 changed files with 156 additions and 31 deletions
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@ -18,9 +18,10 @@ use smol::stream::StreamExt;
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use crate::{
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executor, geometry::vector::Vector2F, keymap_matcher::Keystroke, platform, Action,
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AnyViewHandle, AppContext, Appearance, Entity, Event, FontCache, InputHandler, KeyDownEvent,
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ModelContext, ModelHandle, MutableAppContext, Platform, ReadModelWith, ReadViewWith,
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RenderContext, Task, UpdateModel, UpdateView, View, ViewContext, ViewHandle, WeakHandle,
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AnyViewHandle, AppContext, Appearance, Entity, Event, FontCache, Handle, InputHandler,
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KeyDownEvent, ModelContext, ModelHandle, MutableAppContext, Platform, ReadModelWith,
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ReadViewWith, RenderContext, Task, UpdateModel, UpdateView, View, ViewContext, ViewHandle,
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WeakHandle,
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};
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use collections::BTreeMap;
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@ -329,6 +330,14 @@ impl TestAppContext {
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.assert_dropped(handle.id())
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}
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/// Drop a handle, assuming it is the last. If it is not the last, panic with debug information about
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/// where the stray handles were created.
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pub fn drop_last<T, W: WeakHandle, H: Handle<T, Weak = W>>(&mut self, handle: H) {
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let weak = handle.downgrade();
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self.update(|_| drop(handle));
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self.assert_dropped(weak);
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}
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fn window_mut(&self, window_id: usize) -> std::cell::RefMut<platform::test::Window> {
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std::cell::RefMut::map(self.cx.borrow_mut(), |state| {
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let (_, window) = state
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