wayland: Window controls and drag (#11525)

Based on https://github.com/zed-industries/zed/pull/11046

- Partially fixes #10346 
- Fixes https://github.com/zed-industries/zed/issues/9964

## Features
Window buttons

![image](https://github.com/zed-industries/zed/assets/71973804/1b7e0504-3925-45ba-90b5-5adb55e0d739)

Window drag

![image](https://github.com/zed-industries/zed/assets/71973804/9c509a37-e5a5-484c-9f80-c722aeee4380)

Native window context menu

![image](https://github.com/zed-industries/zed/assets/71973804/048ecf52-e277-49bb-a106-91cad226fd8a)

### Limitations

- No resizing
- Wayland only (though X11 always has window decorations)

### Technical

This PR adds three APIs to gpui.

1. `show_window_menu`: Triggers the native title bar context menu.
2. `start_system_move`: Tells the compositor to start dragging the
window.
3. `should_render_window_controls`: Whether the compositor doesn't
support server side decorations.

These APIs have only been implemented for Wayland, but they should be
portable to other platforms.

Release Notes:

- N/A

---------

Co-authored-by: Akilan Elango <akilan1997@gmail.com>
This commit is contained in:
apricotbucket28 2024-05-14 13:44:55 -03:00 committed by GitHub
parent db89353193
commit d1ee2d0749
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 277 additions and 11 deletions

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@ -23,6 +23,7 @@ use wayland_client::globals::{registry_queue_init, GlobalList, GlobalListContent
use wayland_client::protocol::wl_callback::{self, WlCallback};
use wayland_client::protocol::wl_data_device_manager::DndAction;
use wayland_client::protocol::wl_pointer::{AxisRelativeDirection, AxisSource};
use wayland_client::protocol::wl_seat::WlSeat;
use wayland_client::protocol::{
wl_data_device, wl_data_device_manager, wl_data_offer, wl_data_source, wl_output, wl_region,
};
@ -80,6 +81,7 @@ pub struct Globals {
pub data_device_manager: Option<wl_data_device_manager::WlDataDeviceManager>,
pub wm_base: xdg_wm_base::XdgWmBase,
pub shm: wl_shm::WlShm,
pub seat: wl_seat::WlSeat,
pub viewporter: Option<wp_viewporter::WpViewporter>,
pub fractional_scale_manager:
Option<wp_fractional_scale_manager_v1::WpFractionalScaleManagerV1>,
@ -93,6 +95,7 @@ impl Globals {
globals: GlobalList,
executor: ForegroundExecutor,
qh: QueueHandle<WaylandClientStatePtr>,
seat: wl_seat::WlSeat,
) -> Self {
Globals {
activation: globals.bind(&qh, 1..=1, ()).ok(),
@ -113,6 +116,7 @@ impl Globals {
)
.ok(),
shm: globals.bind(&qh, 1..=1, ()).unwrap(),
seat,
wm_base: globals.bind(&qh, 1..=1, ()).unwrap(),
viewporter: globals.bind(&qh, 1..=1, ()).ok(),
fractional_scale_manager: globals.bind(&qh, 1..=1, ()).ok(),
@ -193,6 +197,10 @@ impl WaylandClientStatePtr {
.expect("The pointer should always be valid when dispatching in wayland")
}
pub fn get_serial(&self, kind: SerialKind) -> u32 {
self.0.upgrade().unwrap().borrow().serial_tracker.get(kind)
}
pub fn drop_window(&self, surface_id: &ObjectId) {
let mut client = self.get_client();
let mut state = client.borrow_mut();
@ -303,7 +311,12 @@ impl WaylandClient {
});
let seat = seat.unwrap();
let globals = Globals::new(globals, common.foreground_executor.clone(), qh.clone());
let globals = Globals::new(
globals,
common.foreground_executor.clone(),
qh.clone(),
seat.clone(),
);
let data_device = globals
.data_device_manager
@ -962,6 +975,7 @@ impl Dispatch<wl_pointer::WlPointer, ()> for WaylandClientStatePtr {
} => {
state.serial_tracker.update(SerialKind::MouseEnter, serial);
state.mouse_location = Some(point(px(surface_x as f32), px(surface_y as f32)));
state.button_pressed = None;
if let Some(window) = get_window(&mut state, &surface.id()) {
state.mouse_focused_window = Some(window.clone());
@ -990,6 +1004,7 @@ impl Dispatch<wl_pointer::WlPointer, ()> for WaylandClientStatePtr {
});
state.mouse_focused_window = None;
state.mouse_location = None;
state.button_pressed = None;
drop(state);
focused_window.handle_input(input);