wayland: Window controls and drag (#11525)

Based on https://github.com/zed-industries/zed/pull/11046

- Partially fixes #10346 
- Fixes https://github.com/zed-industries/zed/issues/9964

## Features
Window buttons

![image](https://github.com/zed-industries/zed/assets/71973804/1b7e0504-3925-45ba-90b5-5adb55e0d739)

Window drag

![image](https://github.com/zed-industries/zed/assets/71973804/9c509a37-e5a5-484c-9f80-c722aeee4380)

Native window context menu

![image](https://github.com/zed-industries/zed/assets/71973804/048ecf52-e277-49bb-a106-91cad226fd8a)

### Limitations

- No resizing
- Wayland only (though X11 always has window decorations)

### Technical

This PR adds three APIs to gpui.

1. `show_window_menu`: Triggers the native title bar context menu.
2. `start_system_move`: Tells the compositor to start dragging the
window.
3. `should_render_window_controls`: Whether the compositor doesn't
support server side decorations.

These APIs have only been implemented for Wayland, but they should be
portable to other platforms.

Release Notes:

- N/A

---------

Co-authored-by: Akilan Elango <akilan1997@gmail.com>
This commit is contained in:
apricotbucket28 2024-05-14 13:44:55 -03:00 committed by GitHub
parent db89353193
commit d1ee2d0749
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13 changed files with 277 additions and 11 deletions

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@ -8,6 +8,7 @@ use crate::{
Scene, Size, WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowOptions,
WindowParams, X11Client, X11ClientState, X11ClientStatePtr,
};
use blade_graphics as gpu;
use parking_lot::Mutex;
use raw_window_handle as rwh;
@ -719,4 +720,14 @@ impl PlatformWindow for X11Window {
let inner = self.0.state.borrow();
inner.renderer.sprite_atlas().clone()
}
// todo(linux)
fn show_window_menu(&self, _position: Point<Pixels>) {}
// todo(linux)
fn start_system_move(&self) {}
fn should_render_window_controls(&self) -> bool {
false
}
}