wayland: Window controls and drag (#11525)
Based on https://github.com/zed-industries/zed/pull/11046 - Partially fixes #10346 - Fixes https://github.com/zed-industries/zed/issues/9964 ## Features Window buttons  Window drag  Native window context menu  ### Limitations - No resizing - Wayland only (though X11 always has window decorations) ### Technical This PR adds three APIs to gpui. 1. `show_window_menu`: Triggers the native title bar context menu. 2. `start_system_move`: Tells the compositor to start dragging the window. 3. `should_render_window_controls`: Whether the compositor doesn't support server side decorations. These APIs have only been implemented for Wayland, but they should be portable to other platforms. Release Notes: - N/A --------- Co-authored-by: Akilan Elango <akilan1997@gmail.com>
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@ -226,6 +226,10 @@ pub(crate) trait PlatformWindow: HasWindowHandle + HasDisplayHandle {
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#[cfg(target_os = "windows")]
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fn get_raw_handle(&self) -> windows::HWND;
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fn show_window_menu(&self, position: Point<Pixels>);
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fn start_system_move(&self);
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fn should_render_window_controls(&self) -> bool;
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#[cfg(any(test, feature = "test-support"))]
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fn as_test(&mut self) -> Option<&mut TestWindow> {
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None
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