wayland: Window controls and drag (#11525)

Based on https://github.com/zed-industries/zed/pull/11046

- Partially fixes #10346 
- Fixes https://github.com/zed-industries/zed/issues/9964

## Features
Window buttons

![image](https://github.com/zed-industries/zed/assets/71973804/1b7e0504-3925-45ba-90b5-5adb55e0d739)

Window drag

![image](https://github.com/zed-industries/zed/assets/71973804/9c509a37-e5a5-484c-9f80-c722aeee4380)

Native window context menu

![image](https://github.com/zed-industries/zed/assets/71973804/048ecf52-e277-49bb-a106-91cad226fd8a)

### Limitations

- No resizing
- Wayland only (though X11 always has window decorations)

### Technical

This PR adds three APIs to gpui.

1. `show_window_menu`: Triggers the native title bar context menu.
2. `start_system_move`: Tells the compositor to start dragging the
window.
3. `should_render_window_controls`: Whether the compositor doesn't
support server side decorations.

These APIs have only been implemented for Wayland, but they should be
portable to other platforms.

Release Notes:

- N/A

---------

Co-authored-by: Akilan Elango <akilan1997@gmail.com>
This commit is contained in:
apricotbucket28 2024-05-14 13:44:55 -03:00 committed by GitHub
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commit d1ee2d0749
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13 changed files with 277 additions and 11 deletions

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@ -1143,6 +1143,23 @@ impl<'a> WindowContext<'a> {
self.window.platform_window.zoom();
}
/// Opens the native title bar context menu, useful when implementing client side decorations (Wayland only)
pub fn show_window_menu(&self, position: Point<Pixels>) {
self.window.platform_window.show_window_menu(position)
}
/// Tells the compositor to take control of window movement (Wayland only)
///
/// Events may not be received during a move operation.
pub fn start_system_move(&self) {
self.window.platform_window.start_system_move()
}
/// Returns whether the title bar window controls need to be rendered by the application (Wayland and X11)
pub fn should_render_window_controls(&self) -> bool {
self.window.platform_window.should_render_window_controls()
}
/// Updates the window's title at the platform level.
pub fn set_window_title(&mut self, title: &str) {
self.window.platform_window.set_title(title);