scrollbar: Implement minimum thumb size (#25288)
This PR addresses 3 issues with the common scrollbar component used in the Terminal, Outline Panel, etc. 1. Extremely small or invisible scrollbar for long content. 2. Flickering issue when the thumb is already at the bottom-most position, and the user tries to overscroll. 3. Scrollbar appearing even when there is no excessive content to scroll. Before: <img width="300" alt="image" src="https://github.com/user-attachments/assets/8a124a72-3b56-4bef-858a-a4942c871829" /> After: <img width="300" alt="Screenshot 2025-02-21 at 3 26 32 AM" src="https://github.com/user-attachments/assets/2a8a5796-b332-4c06-84b2-226d2de6e300" /> Release Notes: - Fixed extremely small scrollbar thumb for long content in Terminal, Outline Panel, and more. --------- Co-authored-by: Danilo <danilo@zed.dev> Co-authored-by: Richard Feldman <oss@rtfeldman.com>
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2 changed files with 181 additions and 169 deletions
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@ -69,9 +69,10 @@ impl ScrollableHandle for TerminalScrollHandle {
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let offset_delta = (point.y.0 / state.line_height.0).round() as i32;
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let max_offset = state.total_lines - state.viewport_lines;
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let display_offset = ((max_offset as i32 + offset_delta) as usize).min(max_offset);
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let display_offset = (max_offset as i32 + offset_delta).clamp(0, max_offset as i32);
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self.future_display_offset.set(Some(display_offset));
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self.future_display_offset
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.set(Some(display_offset as usize));
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}
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fn viewport(&self) -> Bounds<Pixels> {
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@ -99,7 +99,7 @@ pub trait ScrollableHandle: Debug + 'static {
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#[derive(Clone, Debug)]
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pub struct ScrollbarState {
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// If Some(), there's an active drag, offset by percentage from the origin of a thumb.
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drag: Rc<Cell<Option<f32>>>,
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drag: Rc<Cell<Option<Pixels>>>,
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parent_id: Option<EntityId>,
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scroll_handle: Arc<dyn ScrollableHandle>,
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}
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@ -128,12 +128,12 @@ impl ScrollbarState {
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}
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fn thumb_range(&self, axis: ScrollbarAxis) -> Option<Range<f32>> {
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const MINIMUM_SCROLLBAR_PERCENTAGE_SIZE: f32 = 0.005;
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const MINIMUM_THUMB_SIZE: f32 = 25.;
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let ContentSize {
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size: main_dimension_size,
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scroll_adjustment,
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} = self.scroll_handle.content_size()?;
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let main_dimension_size = main_dimension_size.along(axis).0;
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let content_size = main_dimension_size.along(axis).0;
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let mut current_offset = self.scroll_handle.offset().along(axis).min(px(0.)).abs().0;
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if let Some(adjustment) = scroll_adjustment.and_then(|adjustment| {
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let adjust = adjustment.along(axis).0;
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@ -145,25 +145,21 @@ impl ScrollbarState {
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}) {
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current_offset -= adjustment;
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}
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let mut percentage = current_offset / main_dimension_size;
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let viewport_size = self.scroll_handle.viewport().size;
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let end_offset = (current_offset + viewport_size.along(axis).0) / main_dimension_size;
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// Scroll handle might briefly report an offset greater than the length of a list;
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// in such case we'll adjust the starting offset as well to keep the scrollbar thumb length stable.
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let overshoot = (end_offset - 1.).clamp(0., 1.);
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if overshoot > 0. {
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percentage -= overshoot;
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}
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if percentage + MINIMUM_SCROLLBAR_PERCENTAGE_SIZE > 1.0 || end_offset > main_dimension_size
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{
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let viewport_size = self.scroll_handle.viewport().size.along(axis).0;
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if content_size < viewport_size {
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return None;
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}
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if main_dimension_size < viewport_size.along(axis).0 {
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let visible_percentage = viewport_size / content_size;
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let thumb_size = MINIMUM_THUMB_SIZE.max(viewport_size * visible_percentage);
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if thumb_size > viewport_size {
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return None;
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}
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let end_offset = end_offset.clamp(percentage + MINIMUM_SCROLLBAR_PERCENTAGE_SIZE, 1.);
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Some(percentage..end_offset)
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let max_offset = content_size - viewport_size;
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current_offset = current_offset.clamp(0., max_offset);
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let start_offset = (current_offset / max_offset) * (viewport_size - thumb_size);
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let thumb_percentage_start = start_offset / viewport_size;
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let thumb_percentage_end = (start_offset + thumb_size) / viewport_size;
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Some(thumb_percentage_start..thumb_percentage_end)
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}
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}
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@ -228,13 +224,17 @@ impl Element for Scrollbar {
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fn paint(
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&mut self,
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_id: Option<&GlobalElementId>,
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bounds: Bounds<Pixels>,
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padded_bounds: Bounds<Pixels>,
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_request_layout: &mut Self::RequestLayoutState,
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_prepaint: &mut Self::PrepaintState,
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window: &mut Window,
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cx: &mut App,
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) {
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window.with_content_mask(Some(ContentMask { bounds }), |window| {
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window.with_content_mask(
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Some(ContentMask {
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bounds: padded_bounds,
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}),
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|window| {
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let colors = cx.theme().colors();
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let thumb_background = colors
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.surface_background
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@ -243,13 +243,13 @@ impl Element for Scrollbar {
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let extra_padding = px(5.0);
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let padded_bounds = if is_vertical {
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Bounds::from_corners(
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bounds.origin + point(Pixels::ZERO, extra_padding),
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bounds.bottom_right() - point(Pixels::ZERO, extra_padding * 3),
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padded_bounds.origin + point(Pixels::ZERO, extra_padding),
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padded_bounds.bottom_right() - point(Pixels::ZERO, extra_padding * 3),
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)
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} else {
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Bounds::from_corners(
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bounds.origin + point(extra_padding, Pixels::ZERO),
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bounds.bottom_right() - point(extra_padding * 3, Pixels::ZERO),
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padded_bounds.origin + point(extra_padding, Pixels::ZERO),
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padded_bounds.bottom_right() - point(extra_padding * 3, Pixels::ZERO),
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)
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};
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@ -294,43 +294,49 @@ impl Element for Scrollbar {
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));
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let scroll = self.state.scroll_handle.clone();
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let kind = self.kind;
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let thumb_percentage_size = self.thumb.end - self.thumb.start;
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let axis = self.kind;
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window.on_mouse_event({
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let scroll = scroll.clone();
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let state = self.state.clone();
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let axis = self.kind;
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move |event: &MouseDownEvent, phase, _, _| {
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if !(phase.bubble() && bounds.contains(&event.position)) {
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if !(phase.bubble() && padded_bounds.contains(&event.position)) {
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return;
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}
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if thumb_bounds.contains(&event.position) {
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let thumb_offset = (event.position.along(axis)
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- thumb_bounds.origin.along(axis))
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/ bounds.size.along(axis);
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state.drag.set(Some(thumb_offset));
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let offset =
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event.position.along(axis) - thumb_bounds.origin.along(axis);
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state.drag.set(Some(offset));
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} else if let Some(ContentSize {
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size: item_size, ..
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}) = scroll.content_size()
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{
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match kind {
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let click_offset = {
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let viewport_size = padded_bounds.size.along(axis);
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let thumb_size = thumb_bounds.size.along(axis);
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let thumb_start = (event.position.along(axis)
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- padded_bounds.origin.along(axis)
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- (thumb_size / 2.))
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.clamp(px(0.), viewport_size - thumb_size);
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let max_offset =
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(item_size.along(axis) - viewport_size).max(px(0.));
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let percentage = if viewport_size > thumb_size {
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thumb_start / (viewport_size - thumb_size)
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} else {
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0.
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};
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-max_offset * percentage
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};
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match axis {
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ScrollbarAxis::Horizontal => {
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let percentage =
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(event.position.x - bounds.origin.x) / bounds.size.width;
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let max_offset = item_size.width;
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let percentage = percentage.min(1. - thumb_percentage_size);
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scroll
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.set_offset(point(-max_offset * percentage, scroll.offset().y));
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scroll.set_offset(point(click_offset, scroll.offset().y));
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}
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ScrollbarAxis::Vertical => {
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let percentage =
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(event.position.y - bounds.origin.y) / bounds.size.height;
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let max_offset = item_size.height;
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let percentage = percentage.min(1. - thumb_percentage_size);
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scroll
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.set_offset(point(scroll.offset().x, -max_offset * percentage));
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scroll.set_offset(point(scroll.offset().x, click_offset));
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}
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}
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}
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@ -339,7 +345,7 @@ impl Element for Scrollbar {
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window.on_mouse_event({
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let scroll = scroll.clone();
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move |event: &ScrollWheelEvent, phase, window, _| {
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if phase.bubble() && bounds.contains(&event.position) {
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if phase.bubble() && padded_bounds.contains(&event.position) {
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let current_offset = scroll.offset();
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scroll.set_offset(
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current_offset + event.delta.pixel_delta(window.line_height()),
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@ -348,36 +354,40 @@ impl Element for Scrollbar {
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}
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});
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let state = self.state.clone();
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let kind = self.kind;
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let axis = self.kind;
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window.on_mouse_event(move |event: &MouseMoveEvent, _, _, cx| {
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if let Some(drag_state) = state.drag.get().filter(|_| event.dragging()) {
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if let Some(ContentSize {
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size: item_size, ..
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}) = scroll.content_size()
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{
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match kind {
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ScrollbarAxis::Horizontal => {
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let max_offset = item_size.width;
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let percentage = (event.position.x - bounds.origin.x)
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/ bounds.size.width
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- drag_state;
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let drag_offset = {
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let viewport_size = padded_bounds.size.along(axis);
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let percentage = percentage.min(1. - thumb_percentage_size);
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scroll
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.set_offset(point(-max_offset * percentage, scroll.offset().y));
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}
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ScrollbarAxis::Vertical => {
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let max_offset = item_size.height;
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let percentage = (event.position.y - bounds.origin.y)
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/ bounds.size.height
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- drag_state;
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let thumb_size = thumb_bounds.size.along(axis);
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let thumb_start = (event.position.along(axis)
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- padded_bounds.origin.along(axis)
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- drag_state)
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.clamp(px(0.), viewport_size - thumb_size);
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let percentage = percentage.min(1. - thumb_percentage_size);
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scroll
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.set_offset(point(scroll.offset().x, -max_offset * percentage));
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}
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let max_offset =
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(item_size.along(axis) - viewport_size).max(px(0.));
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let percentage = if viewport_size > thumb_size {
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thumb_start / (viewport_size - thumb_size)
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} else {
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0.
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};
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-max_offset * percentage
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};
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match axis {
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ScrollbarAxis::Horizontal => {
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scroll.set_offset(point(drag_offset, scroll.offset().y));
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}
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ScrollbarAxis::Vertical => {
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scroll.set_offset(point(scroll.offset().x, drag_offset));
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}
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};
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if let Some(id) = state.parent_id {
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cx.notify(id);
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}
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@ -395,7 +405,8 @@ impl Element for Scrollbar {
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}
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}
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});
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})
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},
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)
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}
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}
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