Move ButtonSide to new module
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95891d28d8
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d497f279f0
3 changed files with 153 additions and 140 deletions
146
crates/search/src/elements.rs
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146
crates/search/src/elements.rs
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use std::ops::Range;
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use gpui::color::Color;
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use gpui::geometry::rect::RectF;
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use gpui::geometry::vector::IntoVector2F;
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use gpui::json::{self, ToJson};
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use gpui::{scene::Path, LayoutContext};
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use gpui::{Element, SceneBuilder, View, ViewContext};
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type CreatePath = fn(RectF, Color) -> Path;
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type AdjustBorder = fn(RectF, f32) -> RectF;
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type BorderThickness = f32;
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pub(crate) struct ButtonSide {
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color: Color,
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factory: CreatePath,
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/// After the outline is drawn with border color,
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/// the drawing bounds have to be adjusted by different factors in different dimensions.
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border_adjustment: AdjustBorder,
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border: Option<(BorderThickness, Color)>,
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}
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impl ButtonSide {
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fn new(color: Color, factory: CreatePath, border_adjustment: AdjustBorder) -> Self {
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Self {
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color,
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factory,
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border_adjustment,
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border: None,
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}
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}
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pub fn with_border(mut self, width: f32, color: Color) -> Self {
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self.border = Some((width, color));
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self
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}
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pub fn left(color: Color) -> Self {
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Self::new(color, left_button_side, left_button_border_adjust)
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}
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pub fn right(color: Color) -> Self {
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Self::new(color, right_button_side, right_button_border_adjust)
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}
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}
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fn left_button_border_adjust(bounds: RectF, width: f32) -> RectF {
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let width = width.into_vector_2f();
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let mut lower_right = bounds.clone().lower_right();
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lower_right.set_x(lower_right.x() + width.x());
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RectF::from_points(bounds.origin() + width, lower_right)
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}
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fn right_button_border_adjust(bounds: RectF, width: f32) -> RectF {
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let width = width.into_vector_2f();
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let mut origin = bounds.clone().origin();
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origin.set_x(origin.x() - width.x());
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RectF::from_points(origin, bounds.lower_right() - width)
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}
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fn left_button_side(bounds: RectF, color: Color) -> Path {
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use gpui::geometry::PathBuilder;
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let mut path = PathBuilder::new();
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path.reset(bounds.lower_right());
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path.line_to(bounds.upper_right());
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let mut middle_point = bounds.origin();
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let distance_to_line = (middle_point.y() - bounds.lower_left().y()) / 4.;
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middle_point.set_y(middle_point.y() - distance_to_line);
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path.curve_to(middle_point, bounds.origin());
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let mut target = bounds.lower_left();
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target.set_y(target.y() + distance_to_line);
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path.line_to(target);
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path.curve_to(bounds.lower_right(), bounds.lower_left());
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path.build(color, None)
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}
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fn right_button_side(bounds: RectF, color: Color) -> Path {
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use gpui::geometry::PathBuilder;
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let mut path = PathBuilder::new();
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path.reset(bounds.lower_left());
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path.line_to(bounds.origin());
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let mut middle_point = bounds.upper_right();
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let distance_to_line = (middle_point.y() - bounds.lower_right().y()) / 4.;
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middle_point.set_y(middle_point.y() - distance_to_line);
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path.curve_to(middle_point, bounds.upper_right());
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let mut target = bounds.lower_right();
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target.set_y(target.y() + distance_to_line);
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path.line_to(target);
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path.curve_to(bounds.lower_left(), bounds.lower_right());
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path.build(color, None)
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}
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impl<V: View> Element<V> for ButtonSide {
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type LayoutState = ();
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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_: &mut V,
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_: &mut LayoutContext<V>,
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) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
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(constraint.max, ())
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}
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fn paint(
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&mut self,
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scene: &mut SceneBuilder,
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bounds: RectF,
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_: RectF,
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_: &mut Self::LayoutState,
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_: &mut V,
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_: &mut ViewContext<V>,
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) -> Self::PaintState {
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let mut bounds = bounds;
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if let Some((border_width, border_color)) = self.border.as_ref() {
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scene.push_path((self.factory)(bounds, border_color.clone()));
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bounds = (self.border_adjustment)(bounds, *border_width);
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};
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scene.push_path((self.factory)(bounds, self.color));
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}
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fn rect_for_text_range(
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&self,
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_: Range<usize>,
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_: RectF,
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_: RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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_: &V,
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_: &ViewContext<V>,
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) -> Option<RectF> {
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None
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}
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fn debug(
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&self,
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bounds: RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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_: &V,
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_: &ViewContext<V>,
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) -> gpui::json::Value {
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json::json!({
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"type": "ButtonSide",
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"bounds": bounds.to_json(),
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"color": self.color.to_json(),
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})
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}
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}
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@ -1,4 +1,5 @@
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use crate::{
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elements::ButtonSide,
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history::SearchHistory,
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mode::{SearchMode, Side},
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CycleMode, NextHistoryQuery, PreviousHistoryQuery, SearchOptions, SelectNextMatch,
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@ -11,12 +12,9 @@ use editor::{
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SelectAll, MAX_TAB_TITLE_LEN,
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};
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use futures::StreamExt;
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use gpui::color::Color;
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use gpui::geometry::rect::RectF;
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use gpui::geometry::vector::IntoVector2F;
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use gpui::json::{self, ToJson};
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use gpui::platform::PromptLevel;
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use gpui::SceneBuilder;
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use gpui::{
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actions,
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elements::*,
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@ -24,7 +22,7 @@ use gpui::{
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Action, AnyElement, AnyViewHandle, AppContext, Entity, ModelContext, ModelHandle, Subscription,
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Task, View, ViewContext, ViewHandle, WeakModelHandle, WeakViewHandle,
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};
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use gpui::{scene::Path, LayoutContext};
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use menu::Confirm;
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use postage::stream::Stream;
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use project::{
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@ -717,7 +715,7 @@ impl ProjectSearchView {
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})?;
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if answer.next().await == Some(0) {
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this.update(&mut cx, |this, cx| {
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this.update(&mut cx, |this, _| {
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this.semantic_permissioned = Some(true);
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})?;
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} else {
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@ -1150,138 +1148,6 @@ impl Default for ProjectSearchBar {
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Self::new()
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}
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}
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type CreatePath = fn(RectF, Color) -> Path;
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type AdjustBorder = fn(RectF, f32) -> RectF;
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pub struct ButtonSide {
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color: Color,
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factory: CreatePath,
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border_adjustment: AdjustBorder,
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border: Option<(f32, Color)>,
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}
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impl ButtonSide {
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fn new(color: Color, factory: CreatePath, border_adjustment: AdjustBorder) -> Self {
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Self {
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color,
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factory,
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border_adjustment,
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border: None,
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}
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}
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pub fn with_border(mut self, width: f32, color: Color) -> Self {
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self.border = Some((width, color));
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self
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}
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pub fn left(color: Color) -> Self {
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Self::new(color, left_button_side, left_button_border_adjust)
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}
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pub fn right(color: Color) -> Self {
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Self::new(color, right_button_side, right_button_border_adjust)
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}
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}
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fn left_button_border_adjust(bounds: RectF, width: f32) -> RectF {
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let width = width.into_vector_2f();
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let mut lower_right = bounds.clone().lower_right();
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lower_right.set_x(lower_right.x() + width.x());
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RectF::from_points(bounds.origin() + width, lower_right)
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}
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fn right_button_border_adjust(bounds: RectF, width: f32) -> RectF {
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let width = width.into_vector_2f();
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let mut origin = bounds.clone().origin();
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origin.set_x(origin.x() - width.x());
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RectF::from_points(origin, bounds.lower_right() - width)
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}
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fn left_button_side(bounds: RectF, color: Color) -> Path {
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use gpui::geometry::PathBuilder;
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let mut path = PathBuilder::new();
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path.reset(bounds.lower_right());
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path.line_to(bounds.upper_right());
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let mut middle_point = bounds.origin();
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let distance_to_line = (middle_point.y() - bounds.lower_left().y()) / 4.;
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middle_point.set_y(middle_point.y() - distance_to_line);
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path.curve_to(middle_point, bounds.origin());
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let mut target = bounds.lower_left();
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target.set_y(target.y() + distance_to_line);
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path.line_to(target);
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path.curve_to(bounds.lower_right(), bounds.lower_left());
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path.build(color, None)
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}
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fn right_button_side(bounds: RectF, color: Color) -> Path {
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use gpui::geometry::PathBuilder;
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let mut path = PathBuilder::new();
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path.reset(bounds.lower_left());
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path.line_to(bounds.origin());
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let mut middle_point = bounds.upper_right();
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let distance_to_line = (middle_point.y() - bounds.lower_right().y()) / 4.;
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middle_point.set_y(middle_point.y() - distance_to_line);
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path.curve_to(middle_point, bounds.upper_right());
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let mut target = bounds.lower_right();
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target.set_y(target.y() + distance_to_line);
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path.line_to(target);
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path.curve_to(bounds.lower_left(), bounds.lower_right());
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path.build(color, None)
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}
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impl Element<ProjectSearchBar> for ButtonSide {
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type LayoutState = ();
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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_: &mut ProjectSearchBar,
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_: &mut LayoutContext<ProjectSearchBar>,
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) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
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(constraint.max, ())
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}
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fn paint(
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&mut self,
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scene: &mut SceneBuilder,
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bounds: RectF,
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_: RectF,
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_: &mut Self::LayoutState,
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_: &mut ProjectSearchBar,
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_: &mut ViewContext<ProjectSearchBar>,
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) -> Self::PaintState {
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let mut bounds = bounds;
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if let Some((border_width, border_color)) = self.border.as_ref() {
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scene.push_path((self.factory)(bounds, border_color.clone()));
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bounds = (self.border_adjustment)(bounds, *border_width);
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};
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scene.push_path((self.factory)(bounds, self.color));
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}
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fn rect_for_text_range(
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&self,
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_: Range<usize>,
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_: RectF,
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_: RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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_: &ProjectSearchBar,
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_: &ViewContext<ProjectSearchBar>,
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) -> Option<RectF> {
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None
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}
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fn debug(
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&self,
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bounds: RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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_: &ProjectSearchBar,
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_: &ViewContext<ProjectSearchBar>,
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) -> gpui::json::Value {
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json::json!({
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"type": "ButtonSide",
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"bounds": bounds.to_json(),
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"color": self.color.to_json(),
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})
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}
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}
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impl ProjectSearchBar {
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pub fn new() -> Self {
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@ -1480,7 +1346,7 @@ impl ProjectSearchBar {
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Direction::Prev => style.container.border.left = false,
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Direction::Next => style.container.border.right = false,
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};
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let mut label = Label::new(icon, style.label.clone())
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let label = Label::new(icon, style.label.clone())
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.contained()
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.with_style(style.container.clone());
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match direction {
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@ -5,6 +5,7 @@ use project::search::SearchQuery;
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pub use project_search::{ProjectSearchBar, ProjectSearchView};
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pub mod buffer_search;
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mod elements;
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mod history;
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mod mode;
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pub mod project_search;
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