Merge branch 'gpui2-element-renderer' into zed2
This commit is contained in:
commit
d62c51a4b8
66 changed files with 897 additions and 1346 deletions
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@ -1,5 +1,3 @@
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use std::marker::PhantomData;
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use gpui2::{hsla, red, AnyElement, ElementId, ExternalPaths, Hsla, Length, Size};
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use smallvec::SmallVec;
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@ -12,25 +10,29 @@ pub enum SplitDirection {
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Vertical,
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}
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#[derive(Element)]
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pub struct Pane<S: 'static + Send + Sync> {
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#[derive(Component)]
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pub struct Pane<V: 'static> {
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id: ElementId,
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state_type: PhantomData<S>,
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size: Size<Length>,
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fill: Hsla,
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children: SmallVec<[AnyElement<S>; 2]>,
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children: SmallVec<[AnyElement<V>; 2]>,
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}
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impl<S: 'static + Send + Sync> Pane<S> {
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// impl<V: 'static> IntoAnyElement<V> for Pane<V> {
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// fn into_any(self) -> AnyElement<V> {
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// (move |view_state: &mut V, cx: &mut ViewContext<'_, '_, V>| self.render(view_state, cx))
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// .into_any()
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// }
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// }
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impl<V: 'static> Pane<V> {
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pub fn new(id: impl Into<ElementId>, size: Size<Length>) -> Self {
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// Fill is only here for debugging purposes, remove before release
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Self {
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id: id.into(),
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state_type: PhantomData,
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size,
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fill: hsla(0.3, 0.3, 0.3, 1.),
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// fill: system_color.transparent,
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children: SmallVec::new(),
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}
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}
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@ -40,7 +42,7 @@ impl<S: 'static + Send + Sync> Pane<S> {
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self
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}
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fn render(&mut self, view: &mut S, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
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fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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div()
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.id(self.id.clone())
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.flex()
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@ -49,12 +51,7 @@ impl<S: 'static + Send + Sync> Pane<S> {
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.w(self.size.width)
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.h(self.size.height)
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.relative()
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.child(
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div()
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.z_index(0)
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.size_full()
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.children(self.children.drain(..)),
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)
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.child(div().z_index(0).size_full().children(self.children))
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.child(
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div()
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.z_index(1)
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@ -69,40 +66,37 @@ impl<S: 'static + Send + Sync> Pane<S> {
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}
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}
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impl<S: 'static + Send + Sync> ParentElement for Pane<S> {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::ViewState>; 2]> {
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impl<V: 'static> ParentElement<V> for Pane<V> {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
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&mut self.children
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}
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}
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#[derive(Element)]
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pub struct PaneGroup<S: 'static + Send + Sync> {
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state_type: PhantomData<S>,
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groups: Vec<PaneGroup<S>>,
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panes: Vec<Pane<S>>,
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#[derive(Component)]
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pub struct PaneGroup<V: 'static> {
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groups: Vec<PaneGroup<V>>,
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panes: Vec<Pane<V>>,
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split_direction: SplitDirection,
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}
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impl<S: 'static + Send + Sync> PaneGroup<S> {
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pub fn new_groups(groups: Vec<PaneGroup<S>>, split_direction: SplitDirection) -> Self {
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impl<V: 'static> PaneGroup<V> {
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pub fn new_groups(groups: Vec<PaneGroup<V>>, split_direction: SplitDirection) -> Self {
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Self {
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state_type: PhantomData,
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groups,
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panes: Vec::new(),
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split_direction,
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}
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}
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pub fn new_panes(panes: Vec<Pane<S>>, split_direction: SplitDirection) -> Self {
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pub fn new_panes(panes: Vec<Pane<V>>, split_direction: SplitDirection) -> Self {
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Self {
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state_type: PhantomData,
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groups: Vec::new(),
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panes,
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split_direction,
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}
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}
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fn render(&mut self, view: &mut S, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
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fn render(mut self, view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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let theme = theme(cx);
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if !self.panes.is_empty() {
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@ -112,7 +106,7 @@ impl<S: 'static + Send + Sync> PaneGroup<S> {
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.gap_px()
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.w_full()
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.h_full()
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.children(self.panes.iter_mut().map(|pane| pane.render(view, cx)));
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.children(self.panes.drain(..).map(|pane| pane.render(view, cx)));
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if self.split_direction == SplitDirection::Horizontal {
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return el;
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@ -129,7 +123,7 @@ impl<S: 'static + Send + Sync> PaneGroup<S> {
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.w_full()
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.h_full()
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.bg(theme.editor)
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.children(self.groups.iter_mut().map(|group| group.render(view, cx)));
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.children(self.groups.drain(..).map(|group| group.render(view, cx)));
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if self.split_direction == SplitDirection::Horizontal {
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return el;
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