document app module in gpui 🎉
co-authored-by: Nathan <nathan@zed.dev>
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4 changed files with 128 additions and 10 deletions
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@ -1,3 +1,5 @@
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#![deny(missing_docs)]
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mod async_context;
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mod entity_map;
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mod model_context;
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@ -43,6 +45,9 @@ use util::{
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ResultExt,
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};
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/// The duration for which futures returned from [AppContext::on_app_context] or [ModelContext::on_app_quit] can run before the application fully quits.
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pub const SHUTDOWN_TIMEOUT: Duration = Duration::from_millis(100);
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/// Temporary(?) wrapper around [`RefCell<AppContext>`] to help us debug any double borrows.
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/// Strongly consider removing after stabilization.
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#[doc(hidden)]
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@ -187,6 +192,9 @@ type QuitHandler = Box<dyn FnOnce(&mut AppContext) -> LocalBoxFuture<'static, ()
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type ReleaseListener = Box<dyn FnOnce(&mut dyn Any, &mut AppContext) + 'static>;
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type NewViewListener = Box<dyn FnMut(AnyView, &mut WindowContext) + 'static>;
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/// Contains the state of the full application, and passed as a reference to a variety of callbacks.
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/// Other contexts such as [ModelContext], [WindowContext], and [ViewContext] deref to this type, making it the most general context type.
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/// You need a reference to an `AppContext` to access the state of a [Model].
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pub struct AppContext {
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pub(crate) this: Weak<AppCell>,
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pub(crate) platform: Rc<dyn Platform>,
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@ -312,7 +320,7 @@ impl AppContext {
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let futures = futures::future::join_all(futures);
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if self
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.background_executor
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.block_with_timeout(Duration::from_millis(100), futures)
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.block_with_timeout(SHUTDOWN_TIMEOUT, futures)
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.is_err()
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{
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log::error!("timed out waiting on app_will_quit");
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@ -446,6 +454,7 @@ impl AppContext {
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.collect()
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}
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/// Returns a handle to the window that is currently focused at the platform level, if one exists.
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pub fn active_window(&self) -> Option<AnyWindowHandle> {
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self.platform.active_window()
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}
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@ -474,14 +483,17 @@ impl AppContext {
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self.platform.activate(ignoring_other_apps);
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}
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/// Hide the application at the platform level.
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pub fn hide(&self) {
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self.platform.hide();
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}
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/// Hide other applications at the platform level.
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pub fn hide_other_apps(&self) {
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self.platform.hide_other_apps();
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}
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/// Unhide other applications at the platform level.
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pub fn unhide_other_apps(&self) {
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self.platform.unhide_other_apps();
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}
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@ -521,18 +533,25 @@ impl AppContext {
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self.platform.open_url(url);
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}
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/// Returns the full pathname of the current app bundle.
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/// If the app is not being run from a bundle, returns an error.
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pub fn app_path(&self) -> Result<PathBuf> {
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self.platform.app_path()
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}
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/// Returns the file URL of the executable with the specified name in the application bundle
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pub fn path_for_auxiliary_executable(&self, name: &str) -> Result<PathBuf> {
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self.platform.path_for_auxiliary_executable(name)
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}
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/// Returns the maximum duration in which a second mouse click must occur for an event to be a double-click event.
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pub fn double_click_interval(&self) -> Duration {
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self.platform.double_click_interval()
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}
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/// Displays a platform modal for selecting paths.
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/// When one or more paths are selected, they'll be relayed asynchronously via the returned oneshot channel.
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/// If cancelled, a `None` will be relayed instead.
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pub fn prompt_for_paths(
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&self,
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options: PathPromptOptions,
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@ -540,22 +559,30 @@ impl AppContext {
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self.platform.prompt_for_paths(options)
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}
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/// Displays a platform modal for selecting a new path where a file can be saved.
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/// The provided directory will be used to set the iniital location.
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/// When a path is selected, it is relayed asynchronously via the returned oneshot channel.
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/// If cancelled, a `None` will be relayed instead.
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pub fn prompt_for_new_path(&self, directory: &Path) -> oneshot::Receiver<Option<PathBuf>> {
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self.platform.prompt_for_new_path(directory)
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}
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/// Reveals the specified path at the platform level, such as in Finder on macOS.
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pub fn reveal_path(&self, path: &Path) {
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self.platform.reveal_path(path)
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}
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/// Returns whether the user has configured scrollbars to auto-hide at the platform level.
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pub fn should_auto_hide_scrollbars(&self) -> bool {
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self.platform.should_auto_hide_scrollbars()
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}
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/// Restart the application.
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pub fn restart(&self) {
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self.platform.restart()
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}
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/// Returns the local timezone at the platform level.
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pub fn local_timezone(&self) -> UtcOffset {
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self.platform.local_timezone()
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}
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@ -745,7 +772,7 @@ impl AppContext {
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}
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/// Spawns the future returned by the given function on the thread pool. The closure will be invoked
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/// with AsyncAppContext, which allows the application state to be accessed across await points.
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/// with [AsyncAppContext], which allows the application state to be accessed across await points.
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pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncAppContext) -> Fut) -> Task<R>
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where
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Fut: Future<Output = R> + 'static,
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@ -896,6 +923,8 @@ impl AppContext {
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self.globals_by_type.insert(global_type, lease.global);
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}
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/// Arrange for the given function to be invoked whenever a view of the specified type is created.
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/// The function will be passed a mutable reference to the view along with an appropriate context.
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pub fn observe_new_views<V: 'static>(
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&mut self,
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on_new: impl 'static + Fn(&mut V, &mut ViewContext<V>),
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@ -915,6 +944,8 @@ impl AppContext {
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subscription
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}
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/// Observe the release of a model or view. The callback is invoked after the model or view
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/// has no more strong references but before it has been dropped.
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pub fn observe_release<E, T>(
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&mut self,
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handle: &E,
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@ -935,6 +966,9 @@ impl AppContext {
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subscription
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}
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/// Register a callback to be invoked when a keystroke is received by the application
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/// in any window. Note that this fires after all other action and event mechansims have resolved
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/// and that this API will not be invoked if the event's propogation is stopped.
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pub fn observe_keystrokes(
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&mut self,
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f: impl FnMut(&KeystrokeEvent, &mut WindowContext) + 'static,
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@ -958,6 +992,7 @@ impl AppContext {
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self.pending_effects.push_back(Effect::Refresh);
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}
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/// Clear all key bindings in the app.
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pub fn clear_key_bindings(&mut self) {
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self.keymap.lock().clear();
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self.pending_effects.push_back(Effect::Refresh);
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@ -992,6 +1027,7 @@ impl AppContext {
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self.propagate_event = true;
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}
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/// Build an action from some arbitrary data, typically a keymap entry.
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pub fn build_action(
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&self,
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name: &str,
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@ -1000,10 +1036,16 @@ impl AppContext {
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self.actions.build_action(name, data)
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}
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/// Get a list of all action names that have been registered.
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/// in the application. Note that registration only allows for
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/// actions to be built dynamically, and is unrelated to binding
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/// actions in the element tree.
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pub fn all_action_names(&self) -> &[SharedString] {
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self.actions.all_action_names()
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}
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/// Register a callback to be invoked when the application is about to quit.
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/// It is not possible to cancel the quit event at this point.
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pub fn on_app_quit<Fut>(
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&mut self,
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mut on_quit: impl FnMut(&mut AppContext) -> Fut + 'static,
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@ -1039,6 +1081,8 @@ impl AppContext {
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}
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}
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/// Checks if the given action is bound in the current context, as defined by the app's current focus,
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/// the bindings in the element tree, and any global action listeners.
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pub fn is_action_available(&mut self, action: &dyn Action) -> bool {
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if let Some(window) = self.active_window() {
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if let Ok(window_action_available) =
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@ -1052,10 +1096,13 @@ impl AppContext {
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.contains_key(&action.as_any().type_id())
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}
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/// Set the menu bar for this application. This will replace any existing menu bar.
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pub fn set_menus(&mut self, menus: Vec<Menu>) {
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self.platform.set_menus(menus, &self.keymap.lock());
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}
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/// Dispatch an action to the currently active window or global action handler
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/// See [action::Action] for more information on how actions work
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pub fn dispatch_action(&mut self, action: &dyn Action) {
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if let Some(active_window) = self.active_window() {
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active_window
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@ -1110,6 +1157,7 @@ impl AppContext {
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}
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}
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/// Is there currently something being dragged?
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pub fn has_active_drag(&self) -> bool {
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self.active_drag.is_some()
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}
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@ -1262,8 +1310,14 @@ impl<G: 'static> DerefMut for GlobalLease<G> {
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/// Contains state associated with an active drag operation, started by dragging an element
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/// within the window or by dragging into the app from the underlying platform.
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pub struct AnyDrag {
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/// The view used to render this drag
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pub view: AnyView,
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/// The value of the dragged item, to be dropped
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pub value: Box<dyn Any>,
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/// This is used to render the dragged item in the same place
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/// on the original element that the drag was initiated
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pub cursor_offset: Point<Pixels>,
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}
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@ -1271,12 +1325,19 @@ pub struct AnyDrag {
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/// tooltip behavior on a custom element. Otherwise, use [Div::tooltip].
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#[derive(Clone)]
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pub struct AnyTooltip {
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/// The view used to display the tooltip
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pub view: AnyView,
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/// The offset from the cursor to use, relative to the parent view
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pub cursor_offset: Point<Pixels>,
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}
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/// A keystroke event, and potentially the associated action
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#[derive(Debug)]
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pub struct KeystrokeEvent {
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/// The keystroke that occurred
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pub keystroke: Keystroke,
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/// The action that was resolved for the keystroke, if any
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pub action: Option<Box<dyn Action>>,
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}
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