Add mouse_state method to RenderContext

We can use this to determine if a region is hovered or clicked.
This commit is contained in:
Nathan Sobo 2022-05-26 13:22:23 -06:00
parent 3a59d2a331
commit d69776585d
2 changed files with 88 additions and 48 deletions

View file

@ -9,8 +9,8 @@ use crate::{
text_layout::TextLayoutCache,
Action, AnyModelHandle, AnyViewHandle, AnyWeakModelHandle, AssetCache, ElementBox,
ElementStateContext, Entity, FontSystem, ModelHandle, MouseRegion, MouseRegionId, ReadModel,
ReadView, Scene, UpgradeModelHandle, UpgradeViewHandle, View, ViewHandle, WeakModelHandle,
WeakViewHandle,
ReadView, RenderParams, Scene, UpgradeModelHandle, UpgradeViewHandle, View, ViewHandle,
WeakModelHandle, WeakViewHandle,
};
use pathfinder_geometry::vector::{vec2f, Vector2F};
use serde_json::json;
@ -93,8 +93,15 @@ impl Presenter {
for view_id in &invalidation.updated {
self.rendered_views.insert(
*view_id,
cx.render_view(self.window_id, *view_id, self.titlebar_height, false)
.unwrap(),
cx.render_view(RenderParams {
window_id: self.window_id,
view_id: *view_id,
titlebar_height: self.titlebar_height,
hovered_region_id: self.hovered_region_id,
clicked_region_id: self.clicked_region.as_ref().map(MouseRegion::id),
refreshing: false,
})
.unwrap(),
);
}
}
@ -104,7 +111,14 @@ impl Presenter {
for (view_id, view) in &mut self.rendered_views {
if !invalidation.updated.contains(view_id) {
*view = cx
.render_view(self.window_id, *view_id, self.titlebar_height, true)
.render_view(RenderParams {
window_id: self.window_id,
view_id: *view_id,
titlebar_height: self.titlebar_height,
hovered_region_id: self.hovered_region_id,
clicked_region_id: self.clicked_region.as_ref().map(MouseRegion::id),
refreshing: true,
})
.unwrap();
}
}