WIP add basic context menu and make progress toward adding quick actions to it
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6 changed files with 135 additions and 4 deletions
61
crates/editor/src/mouse_context_menu.rs
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61
crates/editor/src/mouse_context_menu.rs
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use context_menu::{ContextMenu, ContextMenuItem};
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use gpui::{
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geometry::vector::Vector2F, impl_internal_actions, MutableAppContext, Task, ViewContext,
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ViewHandle,
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};
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use crate::{
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DisplayPoint, Editor, EditorMode, FindAllReferences, GoToDefinition, Rename, SelectMode,
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};
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#[derive(Clone, PartialEq)]
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pub struct DeployMouseContextMenu {
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pub position: Vector2F,
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pub point: DisplayPoint,
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}
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impl_internal_actions!(editor, [DeployMouseContextMenu]);
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pub fn init(cx: &mut MutableAppContext) {
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cx.add_action(deploy_context_menu);
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}
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pub struct MouseContextMenuState {
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pub context_menu: ViewHandle<ContextMenu>,
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pub task: Option<Task<()>>,
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}
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pub fn deploy_context_menu(
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editor: &mut Editor,
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&DeployMouseContextMenu { position, point }: &DeployMouseContextMenu,
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cx: &mut ViewContext<Editor>,
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) {
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// Don't show context menu for inline editors
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if editor.mode() != EditorMode::Full {
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return;
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}
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// Don't show the context menu if there isn't a project associated with this editor
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if editor.project.is_none() {
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return;
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}
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// Move the cursor to the clicked location so that dispatched actions make sense
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editor.change_selections(None, cx, |s| {
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s.clear_disjoint();
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s.set_pending_display_range(point..point, SelectMode::Character);
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});
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editor.mouse_context_menu.update(cx, |menu, cx| {
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menu.show(
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position,
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vec![
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ContextMenuItem::item("Rename Symbol", Rename),
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ContextMenuItem::item("Go To Definition", GoToDefinition),
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ContextMenuItem::item("Find All References", FindAllReferences),
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],
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cx,
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);
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});
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cx.notify();
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}
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