Fix bindings_for_action handling of shadowed key bindings (#32220)

Fixes two things:

* ~3 months ago [in PR
#26420](https://github.com/zed-industries/zed/pull/26420/files#diff-33b58aa2da03d791c2c4761af6012851b7400e348922d64babe5fd48ac2a8e60)
`bindings_for_action` was changed to return bindings even when they are
shadowed (when the keystrokes would actually do something else).

* For edit prediction keybindings there was some odd behavior where
bindings for `edit_prediction_conflict` were taking precedence over
bindings for `edit_prediction` even when the `edit_prediction_conflict`
predicate didn't match. The workaround for this was #24812. The way it
worked was:

    - List all bindings for the action

- For each binding, get the highest precedence binding with the same
input sequence

- If the highest precedence binding has the same action, include this
binding. This was the bug - this meant that if a binding in the keymap
has the same keystrokes and action it can incorrectly take display
precedence even if its context predicate does not pass.

- Fix is to check that the highest precedence binding is a full match.
To do this efficiently, it's based on an index within the keymap
bindings.

Also adds `highest_precedence_binding_*` variants which avoid the
inefficiency of building lists of bindings just to use the last.

Release Notes:

- Fixed display of keybindings to skip bindings that are shadowed by a
binding that uses the same keystrokes.
- Fixed display of `editor::AcceptEditPrediction` bindings to use the
normal precedence that prioritizes user bindings.
This commit is contained in:
Michael Sloan 2025-06-06 00:24:59 -06:00 committed by GitHub
parent 37fa42d5cc
commit d801b7b12e
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
6 changed files with 168 additions and 89 deletions

View file

@ -2261,24 +2261,13 @@ impl Editor {
window.bindings_for_action_in_context(&AcceptEditPrediction, key_context)
};
AcceptEditPredictionBinding(
bindings
.into_iter()
.filter(|binding| {
!in_conflict
|| binding
.keystrokes()
.first()
.map_or(false, |keystroke| keystroke.modifiers.modified())
})
.rev()
.min_by_key(|binding| {
binding
.keystrokes()
.first()
.map_or(u8::MAX, |k| k.modifiers.number_of_modifiers())
}),
)
AcceptEditPredictionBinding(bindings.into_iter().rev().find(|binding| {
!in_conflict
|| binding
.keystrokes()
.first()
.map_or(false, |keystroke| keystroke.modifiers.modified())
}))
}
pub fn new_file(

View file

@ -50,8 +50,8 @@
/// KeyBinding::new("cmd-k left", pane::SplitLeft, Some("Pane"))
///
use crate::{
Action, ActionRegistry, App, DispatchPhase, EntityId, FocusId, KeyBinding, KeyContext, Keymap,
Keystroke, ModifiersChangedEvent, Window,
Action, ActionRegistry, App, BindingIndex, DispatchPhase, EntityId, FocusId, KeyBinding,
KeyContext, Keymap, Keystroke, ModifiersChangedEvent, Window,
};
use collections::FxHashMap;
use smallvec::SmallVec;
@ -392,22 +392,67 @@ impl DispatchTree {
/// Returns key bindings that invoke an action on the currently focused element. Bindings are
/// returned in the order they were added. For display, the last binding should take precedence.
///
/// Bindings are only included if they are the highest precedence match for their keystrokes, so
/// shadowed bindings are not included.
pub fn bindings_for_action(
&self,
action: &dyn Action,
context_stack: &[KeyContext],
) -> Vec<KeyBinding> {
// Ideally this would return a `DoubleEndedIterator` to avoid `highest_precedence_*`
// methods, but this can't be done very cleanly since keymap must be borrowed.
let keymap = self.keymap.borrow();
keymap
.bindings_for_action(action)
.filter(|binding| {
let (bindings, _) = keymap.bindings_for_input(&binding.keystrokes, context_stack);
bindings.iter().any(|b| b.action.partial_eq(action))
.bindings_for_action_with_indices(action)
.filter(|(binding_index, binding)| {
Self::binding_matches_predicate_and_not_shadowed(
&keymap,
*binding_index,
&binding.keystrokes,
context_stack,
)
})
.cloned()
.map(|(_, binding)| binding.clone())
.collect()
}
/// Returns the highest precedence binding for the given action and context stack. This is the
/// same as the last result of `bindings_for_action`, but more efficient than getting all bindings.
pub fn highest_precedence_binding_for_action(
&self,
action: &dyn Action,
context_stack: &[KeyContext],
) -> Option<KeyBinding> {
let keymap = self.keymap.borrow();
keymap
.bindings_for_action_with_indices(action)
.rev()
.find_map(|(binding_index, binding)| {
let found = Self::binding_matches_predicate_and_not_shadowed(
&keymap,
binding_index,
&binding.keystrokes,
context_stack,
);
if found { Some(binding.clone()) } else { None }
})
}
fn binding_matches_predicate_and_not_shadowed(
keymap: &Keymap,
binding_index: BindingIndex,
keystrokes: &[Keystroke],
context_stack: &[KeyContext],
) -> bool {
let (bindings, _) = keymap.bindings_for_input_with_indices(&keystrokes, context_stack);
if let Some((highest_precedence_index, _)) = bindings.iter().next() {
binding_index == *highest_precedence_index
} else {
false
}
}
fn bindings_for_input(
&self,
input: &[Keystroke],

View file

@ -23,6 +23,10 @@ pub struct Keymap {
version: KeymapVersion,
}
/// Index of a binding within a keymap.
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub struct BindingIndex(usize);
impl Keymap {
/// Create a new keymap with the given bindings.
pub fn new(bindings: Vec<KeyBinding>) -> Self {
@ -63,7 +67,7 @@ impl Keymap {
}
/// Iterate over all bindings, in the order they were added.
pub fn bindings(&self) -> impl DoubleEndedIterator<Item = &KeyBinding> {
pub fn bindings(&self) -> impl DoubleEndedIterator<Item = &KeyBinding> + ExactSizeIterator {
self.bindings.iter()
}
@ -73,6 +77,15 @@ impl Keymap {
&'a self,
action: &'a dyn Action,
) -> impl 'a + DoubleEndedIterator<Item = &'a KeyBinding> {
self.bindings_for_action_with_indices(action)
.map(|(_, binding)| binding)
}
/// Like `bindings_for_action_with_indices`, but also returns the binding indices.
pub fn bindings_for_action_with_indices<'a>(
&'a self,
action: &'a dyn Action,
) -> impl 'a + DoubleEndedIterator<Item = (BindingIndex, &'a KeyBinding)> {
let action_id = action.type_id();
let binding_indices = self
.binding_indices_by_action_id
@ -105,7 +118,7 @@ impl Keymap {
}
}
Some(binding)
Some((BindingIndex(*ix), binding))
})
}
@ -123,7 +136,7 @@ impl Keymap {
/// Returns a list of bindings that match the given input, and a boolean indicating whether or
/// not more bindings might match if the input was longer. Bindings are returned in precedence
/// order.
/// order (higher precedence first, reverse of the order they were added to the keymap).
///
/// Precedence is defined by the depth in the tree (matches on the Editor take precedence over
/// matches on the Pane, then the Workspace, etc.). Bindings with no context are treated as the
@ -140,18 +153,36 @@ impl Keymap {
input: &[Keystroke],
context_stack: &[KeyContext],
) -> (SmallVec<[KeyBinding; 1]>, bool) {
let possibilities = self.bindings().rev().filter_map(|binding| {
binding
.match_keystrokes(input)
.map(|pending| (binding, pending))
});
let (bindings, pending) = self.bindings_for_input_with_indices(input, context_stack);
let bindings = bindings
.into_iter()
.map(|(_, binding)| binding)
.collect::<SmallVec<[KeyBinding; 1]>>();
(bindings, pending)
}
let mut bindings: SmallVec<[(KeyBinding, usize); 1]> = SmallVec::new();
/// Like `bindings_for_input`, but also returns the binding indices.
pub fn bindings_for_input_with_indices(
&self,
input: &[Keystroke],
context_stack: &[KeyContext],
) -> (SmallVec<[(BindingIndex, KeyBinding); 1]>, bool) {
let possibilities = self
.bindings()
.enumerate()
.rev()
.filter_map(|(ix, binding)| {
binding
.match_keystrokes(input)
.map(|pending| (BindingIndex(ix), binding, pending))
});
let mut bindings: SmallVec<[(BindingIndex, KeyBinding, usize); 1]> = SmallVec::new();
// (pending, is_no_action, depth, keystrokes)
let mut pending_info_opt: Option<(bool, bool, usize, &[Keystroke])> = None;
'outer: for (binding, pending) in possibilities {
'outer: for (binding_index, binding, pending) in possibilities {
for depth in (0..=context_stack.len()).rev() {
if self.binding_enabled(binding, &context_stack[0..depth]) {
let is_no_action = is_no_action(&*binding.action);
@ -191,20 +222,21 @@ impl Keymap {
}
if !pending {
bindings.push((binding.clone(), depth));
bindings.push((binding_index, binding.clone(), depth));
continue 'outer;
}
}
}
}
bindings.sort_by(|a, b| a.1.cmp(&b.1).reverse());
// sort by descending depth
bindings.sort_by(|a, b| a.2.cmp(&b.2).reverse());
let bindings = bindings
.into_iter()
.map_while(|(binding, _)| {
.map_while(|(binding_index, binding, _)| {
if is_no_action(&*binding.action) {
None
} else {
Some(binding)
Some((binding_index, binding))
}
})
.collect();
@ -223,34 +255,6 @@ impl Keymap {
true
}
/// WARN: Assumes the bindings are in the order they were added to the keymap
/// returns the last binding for the given bindings, which
/// should be the user's binding in their keymap.json if they've set one,
/// otherwise, the last declared binding for this action in the base keymaps
/// (with Vim mode bindings being considered as declared later if Vim mode
/// is enabled)
///
/// If you are considering changing the behavior of this function
/// (especially to fix a user reported issue) see issues #23621, #24931,
/// and possibly others as evidence that it has swapped back and forth a
/// couple times. The decision as of now is to pick a side and leave it
/// as is, until we have a better way to decide which binding to display
/// that is consistent and not confusing.
pub fn binding_to_display_from_bindings(mut bindings: Vec<KeyBinding>) -> Option<KeyBinding> {
bindings.pop()
}
/// Returns the first binding present in the iterator, which tends to be the
/// default binding without any key context. This is useful for cases where no
/// key context is available on binding display. Otherwise, bindings with a
/// more specific key context would take precedence and result in a
/// potentially invalid keybind being returned.
pub fn default_binding_from_bindings_iterator<'a>(
mut bindings: impl Iterator<Item = &'a KeyBinding>,
) -> Option<&'a KeyBinding> {
bindings.next()
}
}
#[cfg(test)]

View file

@ -315,6 +315,9 @@ impl MacPlatform {
action,
os_action,
} => {
// Note that this is intentionally using earlier bindings, whereas typically
// later ones take display precedence. See the discussion on
// https://github.com/zed-industries/zed/issues/23621
let keystrokes = keymap
.bindings_for_action(action.as_ref())
.find_or_first(|binding| {

View file

@ -3248,8 +3248,7 @@ impl Window {
/// Return a key binding string for an action, to display in the UI. Uses the highest precedence
/// binding for the action (last binding added to the keymap).
pub fn keystroke_text_for(&self, action: &dyn Action) -> String {
self.bindings_for_action(action)
.last()
self.highest_precedence_binding_for_action(action)
.map(|binding| {
binding
.keystrokes()
@ -3921,6 +3920,38 @@ impl Window {
.bindings_for_action(action, &self.rendered_frame.dispatch_tree.context_stack)
}
/// Returns the highest precedence key binding that invokes an action on the currently focused
/// element. This is more efficient than getting the last result of `bindings_for_action`.
pub fn highest_precedence_binding_for_action(&self, action: &dyn Action) -> Option<KeyBinding> {
self.rendered_frame
.dispatch_tree
.highest_precedence_binding_for_action(
action,
&self.rendered_frame.dispatch_tree.context_stack,
)
}
/// Returns the key bindings for an action in a context.
pub fn bindings_for_action_in_context(
&self,
action: &dyn Action,
context: KeyContext,
) -> Vec<KeyBinding> {
let dispatch_tree = &self.rendered_frame.dispatch_tree;
dispatch_tree.bindings_for_action(action, &[context])
}
/// Returns the highest precedence key binding for an action in a context. This is more
/// efficient than getting the last result of `bindings_for_action_in_context`.
pub fn highest_precedence_binding_for_action_in_context(
&self,
action: &dyn Action,
context: KeyContext,
) -> Option<KeyBinding> {
let dispatch_tree = &self.rendered_frame.dispatch_tree;
dispatch_tree.highest_precedence_binding_for_action(action, &[context])
}
/// Returns any bindings that would invoke an action on the given focus handle if it were
/// focused. Bindings are returned in the order they were added. For display, the last binding
/// should take precedence.
@ -3930,26 +3961,37 @@ impl Window {
focus_handle: &FocusHandle,
) -> Vec<KeyBinding> {
let dispatch_tree = &self.rendered_frame.dispatch_tree;
let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
let Some(context_stack) = self.context_stack_for_focus_handle(focus_handle) else {
return vec![];
};
dispatch_tree.bindings_for_action(action, &context_stack)
}
/// Returns the highest precedence key binding that would invoke an action on the given focus
/// handle if it were focused. This is more efficient than getting the last result of
/// `bindings_for_action_in`.
pub fn highest_precedence_binding_for_action_in(
&self,
action: &dyn Action,
focus_handle: &FocusHandle,
) -> Option<KeyBinding> {
let dispatch_tree = &self.rendered_frame.dispatch_tree;
let context_stack = self.context_stack_for_focus_handle(focus_handle)?;
dispatch_tree.highest_precedence_binding_for_action(action, &context_stack)
}
fn context_stack_for_focus_handle(
&self,
focus_handle: &FocusHandle,
) -> Option<Vec<KeyContext>> {
let dispatch_tree = &self.rendered_frame.dispatch_tree;
let node_id = dispatch_tree.focusable_node_id(focus_handle.id)?;
let context_stack: Vec<_> = dispatch_tree
.dispatch_path(node_id)
.into_iter()
.filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
.collect();
dispatch_tree.bindings_for_action(action, &context_stack)
}
/// Returns the key bindings for the given action in the given context.
pub fn bindings_for_action_in_context(
&self,
action: &dyn Action,
context: KeyContext,
) -> Vec<KeyBinding> {
let dispatch_tree = &self.rendered_frame.dispatch_tree;
dispatch_tree.bindings_for_action(action, &[context])
Some(context_stack)
}
/// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.

View file

@ -35,8 +35,7 @@ impl KeyBinding {
if let Some(focused) = window.focused(cx) {
return Self::for_action_in(action, &focused, window, cx);
}
let key_binding =
gpui::Keymap::binding_to_display_from_bindings(window.bindings_for_action(action))?;
let key_binding = window.highest_precedence_binding_for_action(action)?;
Some(Self::new(key_binding, cx))
}
@ -47,9 +46,7 @@ impl KeyBinding {
window: &mut Window,
cx: &App,
) -> Option<Self> {
let key_binding = gpui::Keymap::binding_to_display_from_bindings(
window.bindings_for_action_in(action, focus),
)?;
let key_binding = window.highest_precedence_binding_for_action_in(action, focus)?;
Some(Self::new(key_binding, cx))
}
@ -355,8 +352,7 @@ impl KeyIcon {
/// Returns a textual representation of the key binding for the given [`Action`].
pub fn text_for_action(action: &dyn Action, window: &Window, cx: &App) -> Option<String> {
let bindings = window.bindings_for_action(action);
let key_binding = bindings.last()?;
let key_binding = window.highest_precedence_binding_for_action(action)?;
Some(text_for_keystrokes(key_binding.keystrokes(), cx))
}