Store an AnyWindowHandle in WindowContext

This commit is contained in:
Nathan Sobo 2023-08-08 11:08:37 -06:00
parent 49f1f1c6c2
commit d896d89842
19 changed files with 526 additions and 559 deletions

View file

@ -5,7 +5,7 @@ use gpui::{
elements::*,
geometry::{rect::RectF, vector::vec2f},
platform::{CursorStyle, MouseButton, WindowBounds, WindowKind, WindowOptions},
AppContext, BorrowWindowContext, Entity, View, ViewContext,
AppContext, Entity, View, ViewContext,
};
use std::sync::{Arc, Weak};
use workspace::AppState;
@ -52,20 +52,20 @@ pub fn init(app_state: &Arc<AppState>, cx: &mut AppContext) {
notification_windows
.entry(*project_id)
.or_insert(Vec::new())
.push(window.id());
.push(window);
}
}
room::Event::RemoteProjectUnshared { project_id } => {
if let Some(window_ids) = notification_windows.remove(&project_id) {
for window_id in window_ids {
cx.update_window(window_id, |cx| cx.remove_window());
if let Some(windows) = notification_windows.remove(&project_id) {
for window in windows {
window.remove(cx);
}
}
}
room::Event::Left => {
for (_, window_ids) in notification_windows.drain() {
for window_id in window_ids {
cx.update_window(window_id, |cx| cx.remove_window());
for (_, windows) in notification_windows.drain() {
for window in windows {
window.remove(cx);
}
}
}