Issues found:
* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)
This reverts commit 1235d0808e
.
Release Notes:
- N/A
This commit is contained in:
parent
59a355da74
commit
d92166f9f6
48 changed files with 3599 additions and 4288 deletions
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@ -18,11 +18,6 @@ use room::Event;
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use settings::Settings;
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use std::sync::Arc;
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#[cfg(not(target_os = "windows"))]
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pub use live_kit_client::play_remote_video_track;
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pub use live_kit_client::{
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track::RemoteVideoTrack, RemoteVideoTrackView, RemoteVideoTrackViewEvent,
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};
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pub use participant::ParticipantLocation;
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pub use room::Room;
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@ -31,10 +26,6 @@ struct GlobalActiveCall(Model<ActiveCall>);
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impl Global for GlobalActiveCall {}
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pub fn init(client: Arc<Client>, user_store: Model<UserStore>, cx: &mut AppContext) {
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live_kit_client::init(
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cx.background_executor().dispatcher.clone(),
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cx.http_client(),
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);
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CallSettings::register(cx);
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let active_call = cx.new_model(|cx| ActiveCall::new(client, user_store, cx));
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