Revert "Use livekit's Rust SDK instead of their swift SDK (#13343)" (#20809)

Issues found:

* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)

This reverts commit 1235d0808e.

Release Notes:

- N/A
This commit is contained in:
Kirill Bulatov 2024-11-18 11:43:53 +02:00 committed by GitHub
parent 59a355da74
commit d92166f9f6
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
48 changed files with 3599 additions and 4288 deletions

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@ -9,9 +9,10 @@ use collab_ui::{
use editor::{Editor, ExcerptRange, MultiBuffer};
use gpui::{
point, BackgroundExecutor, BorrowAppContext, Context, Entity, SharedString, TestAppContext,
TestScreenCaptureSource, View, VisualContext, VisualTestContext,
View, VisualContext, VisualTestContext,
};
use language::Capability;
use live_kit_client::MacOSDisplay;
use project::WorktreeSettings;
use rpc::proto::PeerId;
use serde_json::json;
@ -428,17 +429,17 @@ async fn test_basic_following(
);
// Client B activates an external window, which causes a new screen-sharing item to be added to the pane.
let display = TestScreenCaptureSource::new();
let display = MacOSDisplay::new();
active_call_b
.update(cx_b, |call, cx| call.set_location(None, cx))
.await
.unwrap();
cx_b.set_screen_capture_sources(vec![display]);
active_call_b
.update(cx_b, |call, cx| {
call.room()
.unwrap()
.update(cx, |room, cx| room.share_screen(cx))
call.room().unwrap().update(cx, |room, cx| {
room.set_display_sources(vec![display.clone()]);
room.share_screen(cx)
})
})
.await
.unwrap();