Issues found:
* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)
This reverts commit 1235d0808e
.
Release Notes:
- N/A
This commit is contained in:
parent
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commit
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48 changed files with 3599 additions and 4288 deletions
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@ -1,6 +1,3 @@
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// todo(windows): Actually run the tests
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#![cfg(not(target_os = "windows"))]
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use std::sync::Arc;
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use call::Room;
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