Issues found:
* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)
This reverts commit 1235d0808e
.
Release Notes:
- N/A
This commit is contained in:
parent
59a355da74
commit
d92166f9f6
48 changed files with 3599 additions and 4288 deletions
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@ -704,11 +704,6 @@ pub struct Bounds<T: Clone + Default + Debug> {
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pub size: Size<T>,
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}
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/// Create a bounds with the given origin and size
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pub fn bounds<T: Clone + Default + Debug>(origin: Point<T>, size: Size<T>) -> Bounds<T> {
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Bounds { origin, size }
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}
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impl Bounds<Pixels> {
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/// Generate a centered bounds for the given display or primary display if none is provided
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pub fn centered(display_id: Option<DisplayId>, size: Size<Pixels>, cx: &AppContext) -> Self {
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