Revert "Use livekit's Rust SDK instead of their swift SDK (#13343)" (#20809)

Issues found:

* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)

This reverts commit 1235d0808e.

Release Notes:

- N/A
This commit is contained in:
Kirill Bulatov 2024-11-18 11:43:53 +02:00 committed by GitHub
parent 59a355da74
commit d92166f9f6
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GPG key ID: B5690EEEBB952194
48 changed files with 3599 additions and 4288 deletions

View file

@ -325,14 +325,6 @@ impl Platform for WindowsPlatform {
WindowsDisplay::primary_monitor().map(|display| Rc::new(display) as Rc<dyn PlatformDisplay>)
}
fn screen_capture_sources(
&self,
) -> oneshot::Receiver<Result<Vec<Box<dyn ScreenCaptureSource>>>> {
let (mut tx, rx) = oneshot::channel();
tx.send(Err(anyhow!("screen capture not implemented"))).ok();
rx
}
fn active_window(&self) -> Option<AnyWindowHandle> {
let active_window_hwnd = unsafe { GetActiveWindow() };
self.try_get_windows_inner_from_hwnd(active_window_hwnd)