Issues found:
* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)
This reverts commit 1235d0808e
.
Release Notes:
- N/A
This commit is contained in:
parent
59a355da74
commit
d92166f9f6
48 changed files with 3599 additions and 4288 deletions
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@ -325,14 +325,6 @@ impl Platform for WindowsPlatform {
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WindowsDisplay::primary_monitor().map(|display| Rc::new(display) as Rc<dyn PlatformDisplay>)
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}
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fn screen_capture_sources(
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&self,
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) -> oneshot::Receiver<Result<Vec<Box<dyn ScreenCaptureSource>>>> {
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let (mut tx, rx) = oneshot::channel();
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tx.send(Err(anyhow!("screen capture not implemented"))).ok();
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rx
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}
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fn active_window(&self) -> Option<AnyWindowHandle> {
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let active_window_hwnd = unsafe { GetActiveWindow() };
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self.try_get_windows_inner_from_hwnd(active_window_hwnd)
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