Fix pairs of almost-adjacent hunks toggling together (#24355)

Release Notes:

- Fixed a bug where toggling a diff hunk that immediately precedes
another hunk would act on both hunks
This commit is contained in:
Cole Miller 2025-02-06 23:18:59 -05:00 committed by GitHub
parent a42e040660
commit d97adfc540
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 56 additions and 17 deletions

View file

@ -12237,11 +12237,19 @@ impl Editor {
cx: &mut Context<'_, Editor>,
) {
self.buffer.update(cx, |buffer, cx| {
if buffer.has_expanded_diff_hunks_in_ranges(&ranges, cx) {
buffer.collapse_diff_hunks(ranges, cx)
} else {
buffer.expand_diff_hunks(ranges, cx)
}
let expand = !buffer.has_expanded_diff_hunks_in_ranges(&ranges, cx);
buffer.expand_or_collapse_diff_hunks(ranges, expand, cx);
})
}
fn toggle_diff_hunks_in_ranges_narrow(
&mut self,
ranges: Vec<Range<Anchor>>,
cx: &mut Context<'_, Editor>,
) {
self.buffer.update(cx, |buffer, cx| {
let expand = !buffer.has_expanded_diff_hunks_in_ranges(&ranges, cx);
buffer.expand_or_collapse_diff_hunks_narrow(ranges, expand, cx);
})
}

View file

@ -559,7 +559,7 @@ impl EditorElement {
let mut modifiers = event.modifiers;
if let Some(hovered_hunk) = hovered_hunk {
editor.toggle_diff_hunks_in_ranges(vec![hovered_hunk], cx);
editor.toggle_diff_hunks_in_ranges_narrow(vec![hovered_hunk], cx);
cx.notify();
return;
} else if gutter_hitbox.is_hovered(window) {