Add File.disk_state
enum to clarify filesystem states (#20776)
Motivation for this is to make things more understandable while figuring out #20775. This is intended to be a refactoring that does not affect behavior, but there are a few tricky spots: * Previously `File.mtime()` (now `File.disk_state().mtime()`) would return last known modification time for deleted files. Looking at uses, I believe this will not affect anything. If there are behavior changes here I believe they would be improvements. * `BufferEvent::DirtyChanged` is now only emitted if dirtiness actually changed, rather than if it may have changed. This should only be an efficiency improvement. Release Notes: - N/A Co-authored-by: Mikayla Maki <mikayla@zed.dev>
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10 changed files with 161 additions and 134 deletions
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@ -9,7 +9,7 @@ use gpui::{
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hash, prelude::*, AppContext, EventEmitter, Img, Model, ModelContext, Subscription, Task,
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WeakModel,
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};
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use language::File;
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use language::{DiskState, File};
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use rpc::{AnyProtoClient, ErrorExt as _};
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use std::ffi::OsStr;
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use std::num::NonZeroU64;
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@ -74,11 +74,12 @@ impl ImageItem {
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file_changed = true;
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}
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if !new_file.is_deleted() {
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let new_mtime = new_file.mtime();
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if new_mtime != old_file.mtime() {
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file_changed = true;
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cx.emit(ImageItemEvent::ReloadNeeded);
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let old_state = old_file.disk_state();
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let new_state = new_file.disk_state();
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if old_state != new_state {
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file_changed = true;
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if matches!(new_state, DiskState::Present { .. }) {
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cx.emit(ImageItemEvent::ReloadNeeded)
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}
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}
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@ -503,37 +504,30 @@ impl LocalImageStore {
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return;
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}
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let new_file = if let Some(entry) = old_file
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let snapshot_entry = old_file
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.entry_id
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.and_then(|entry_id| snapshot.entry_for_id(entry_id))
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{
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.or_else(|| snapshot.entry_for_path(old_file.path.as_ref()));
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let new_file = if let Some(entry) = snapshot_entry {
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worktree::File {
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disk_state: match entry.mtime {
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Some(mtime) => DiskState::Present { mtime },
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None => old_file.disk_state,
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},
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is_local: true,
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entry_id: Some(entry.id),
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mtime: entry.mtime,
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path: entry.path.clone(),
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worktree: worktree.clone(),
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is_deleted: false,
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is_private: entry.is_private,
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}
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} else if let Some(entry) = snapshot.entry_for_path(old_file.path.as_ref()) {
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worktree::File {
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is_local: true,
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entry_id: Some(entry.id),
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mtime: entry.mtime,
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path: entry.path.clone(),
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worktree: worktree.clone(),
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is_deleted: false,
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is_private: entry.is_private,
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}
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} else {
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worktree::File {
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disk_state: DiskState::Deleted,
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is_local: true,
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entry_id: old_file.entry_id,
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path: old_file.path.clone(),
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mtime: old_file.mtime,
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worktree: worktree.clone(),
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is_deleted: true,
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is_private: old_file.is_private,
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}
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};
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