Fix AppKit screen coordinate conversion leading to wrong window bounds
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fa0ddfa15d
commit
d9ef987b04
8 changed files with 114 additions and 98 deletions
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@ -9,8 +9,16 @@ mod sharing_status_indicator;
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use call::{ActiveCall, Room};
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pub use collab_titlebar_item::CollabTitlebarItem;
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use gpui::{actions, AppContext, Task};
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use std::sync::Arc;
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use gpui::{
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actions,
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geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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},
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platform::{Screen, WindowBounds, WindowKind, WindowOptions},
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AppContext, Task,
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};
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use std::{rc::Rc, sync::Arc};
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use util::ResultExt;
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use workspace::AppState;
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@ -88,3 +96,29 @@ pub fn toggle_deafen(_: &ToggleDeafen, cx: &mut AppContext) {
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.log_err();
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}
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}
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fn notification_window_options(
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screen: Rc<dyn Screen>,
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window_size: Vector2F,
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) -> WindowOptions<'static> {
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const NOTIFICATION_PADDING: f32 = 16.;
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let screen_bounds = screen.content_bounds();
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WindowOptions {
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bounds: WindowBounds::Fixed(RectF::new(
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screen_bounds.upper_right()
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+ vec2f(
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-NOTIFICATION_PADDING - window_size.x(),
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NOTIFICATION_PADDING,
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),
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window_size,
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)),
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titlebar: None,
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center: false,
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focus: false,
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show: true,
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kind: WindowKind::PopUp,
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is_movable: false,
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screen: Some(screen),
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}
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}
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