Fix AppKit screen coordinate conversion leading to wrong window bounds
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fa0ddfa15d
commit
d9ef987b04
8 changed files with 114 additions and 98 deletions
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@ -135,6 +135,7 @@ pub trait InputHandler {
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pub trait Screen: Debug {
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fn as_any(&self) -> &dyn Any;
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fn bounds(&self) -> RectF;
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fn content_bounds(&self) -> RectF;
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fn display_uuid(&self) -> Option<Uuid>;
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}
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@ -3,10 +3,7 @@ use cocoa::{
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foundation::{NSPoint, NSRect},
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};
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use objc::{msg_send, sel, sel_impl};
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use pathfinder_geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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};
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use pathfinder_geometry::vector::{vec2f, Vector2F};
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///! Macos screen have a y axis that goings up from the bottom of the screen and
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///! an origin at the bottom left of the main display.
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@ -15,6 +12,7 @@ pub trait Vector2FExt {
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/// Converts self to an NSPoint with y axis pointing up.
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fn to_screen_ns_point(&self, native_window: id, window_height: f64) -> NSPoint;
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}
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impl Vector2FExt for Vector2F {
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fn to_screen_ns_point(&self, native_window: id, window_height: f64) -> NSPoint {
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unsafe {
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@ -25,16 +23,13 @@ impl Vector2FExt for Vector2F {
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}
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pub trait NSRectExt {
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fn to_rectf(&self) -> RectF;
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fn size_vec(&self) -> Vector2F;
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fn intersects(&self, other: Self) -> bool;
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}
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impl NSRectExt for NSRect {
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fn to_rectf(&self) -> RectF {
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RectF::new(
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vec2f(self.origin.x as f32, self.origin.y as f32),
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vec2f(self.size.width as f32, self.size.height as f32),
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)
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fn size_vec(&self) -> Vector2F {
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vec2f(self.size.width as f32, self.size.height as f32)
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}
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fn intersects(&self, other: Self) -> bool {
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@ -1,21 +1,19 @@
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use std::{any::Any, ffi::c_void};
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use super::ns_string;
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use crate::platform;
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use cocoa::{
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appkit::NSScreen,
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base::{id, nil},
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foundation::{NSArray, NSDictionary},
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foundation::{NSArray, NSDictionary, NSPoint, NSRect, NSSize},
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};
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use core_foundation::{
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number::{kCFNumberIntType, CFNumberGetValue, CFNumberRef},
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uuid::{CFUUIDGetUUIDBytes, CFUUIDRef},
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};
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use core_graphics::display::CGDirectDisplayID;
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use pathfinder_geometry::rect::RectF;
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use pathfinder_geometry::{rect::RectF, vector::vec2f};
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use std::{any::Any, ffi::c_void};
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use uuid::Uuid;
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use super::{geometry::NSRectExt, ns_string};
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#[link(name = "ApplicationServices", kind = "framework")]
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extern "C" {
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pub fn CGDisplayCreateUUIDFromDisplayID(display: CGDirectDisplayID) -> CFUUIDRef;
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@ -51,6 +49,40 @@ impl Screen {
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}
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screens
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}
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/// Convert the given rectangle in screen coordinates from GPUI's
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/// coordinate system to the AppKit coordinate system.
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///
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/// In GPUI's coordinates, the origin is at the top left of the main screen, with
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/// the Y axis pointing downward. In the AppKit coordindate system, the origin is at the
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/// bottom left of the main screen, with the Y axis pointing upward.
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pub(crate) fn screen_rect_to_native(rect: RectF) -> NSRect {
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let main_screen_height = unsafe { NSScreen::mainScreen(nil).frame().size.height };
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NSRect::new(
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NSPoint::new(
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rect.origin_x() as f64,
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main_screen_height - rect.origin_y() as f64 - rect.height() as f64,
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),
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NSSize::new(rect.width() as f64, rect.height() as f64),
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)
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}
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/// Convert the given rectangle in screen coordinates from the AppKit
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/// coordinate system to GPUI's coordinate system.
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///
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/// In GPUI's coordinates, the origin is at the top left of the main screen, with
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/// the Y axis pointing downward. In the AppKit coordindate system, the origin is at the
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/// bottom left of the main screen, with the Y axis pointing upward.
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pub(crate) fn screen_rect_from_native(rect: NSRect) -> RectF {
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let main_screen_height = unsafe { NSScreen::mainScreen(nil).frame().size.height };
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RectF::new(
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vec2f(
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rect.origin.x as f32,
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(main_screen_height - rect.origin.y - rect.size.height) as f32,
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),
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vec2f(rect.size.width as f32, rect.size.height as f32),
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)
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}
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}
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impl platform::Screen for Screen {
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@ -108,9 +140,10 @@ impl platform::Screen for Screen {
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}
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fn bounds(&self) -> RectF {
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unsafe {
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let frame = self.native_screen.frame();
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frame.to_rectf()
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}
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unsafe { Self::screen_rect_from_native(self.native_screen.frame()) }
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}
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fn content_bounds(&self) -> RectF {
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unsafe { Self::screen_rect_from_native(self.native_screen.visibleFrame()) }
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}
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}
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@ -368,32 +368,20 @@ impl WindowState {
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return WindowBounds::Fullscreen;
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}
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let window_frame = self.frame();
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let screen_frame = self.native_window.screen().visibleFrame().to_rectf();
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if window_frame.size() == screen_frame.size() {
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let frame = self.frame();
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let screen_size = self.native_window.screen().visibleFrame().size_vec();
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if frame.size() == screen_size {
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WindowBounds::Maximized
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} else {
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WindowBounds::Fixed(window_frame)
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WindowBounds::Fixed(frame)
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}
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}
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}
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// Returns the window bounds in window coordinates
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fn frame(&self) -> RectF {
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unsafe {
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let screen_frame = self.native_window.screen().visibleFrame();
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let window_frame = NSWindow::frame(self.native_window);
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RectF::new(
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vec2f(
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window_frame.origin.x as f32,
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(screen_frame.size.height - window_frame.origin.y - window_frame.size.height)
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as f32,
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),
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vec2f(
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window_frame.size.width as f32,
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window_frame.size.height as f32,
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),
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)
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let frame = NSWindow::frame(self.native_window);
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Screen::screen_rect_from_native(frame)
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}
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}
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@ -480,21 +468,12 @@ impl MacWindow {
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native_window.setFrame_display_(screen.visibleFrame(), YES);
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}
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WindowBounds::Fixed(rect) => {
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let screen_frame = screen.visibleFrame();
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let ns_rect = NSRect::new(
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NSPoint::new(
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rect.origin_x() as f64,
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screen_frame.size.height
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- rect.origin_y() as f64
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- rect.height() as f64,
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),
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NSSize::new(rect.width() as f64, rect.height() as f64),
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);
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if ns_rect.intersects(screen_frame) {
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native_window.setFrame_display_(ns_rect, YES);
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let bounds = Screen::screen_rect_to_native(rect);
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let screen_bounds = screen.visibleFrame();
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if bounds.intersects(screen_bounds) {
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native_window.setFrame_display_(bounds, YES);
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} else {
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native_window.setFrame_display_(screen_frame, YES);
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native_window.setFrame_display_(screen_bounds, YES);
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}
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}
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}
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@ -250,6 +250,10 @@ impl super::Screen for Screen {
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RectF::new(Vector2F::zero(), Vector2F::new(1920., 1080.))
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}
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fn content_bounds(&self) -> RectF {
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RectF::new(Vector2F::zero(), Vector2F::new(1920., 1080.))
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}
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fn display_uuid(&self) -> Option<uuid::Uuid> {
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Some(uuid::Uuid::new_v4())
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}
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