Fix issues where screen and window sizes contained Pixels, but were declared as DevicePixels (#12991)
On most platforms, things were working correctly, but had the wrong type. On X11, there were some problems with window and display size calculations. Release Notes: - Fixed issues with window positioning on X11 --------- Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com> Co-authored-by: Mikayla <mikayla@zed.dev>
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25 changed files with 331 additions and 367 deletions
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@ -24,21 +24,18 @@ fn main() {
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for screen in cx.displays() {
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let options = {
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let popup_margin_width = DevicePixels::from(16);
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let popup_margin_height = DevicePixels::from(-0) - DevicePixels::from(48);
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let margin_right = px(16.);
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let margin_height = px(-48.);
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let window_size = Size {
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let size = Size {
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width: px(400.),
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height: px(72.),
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};
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let screen_bounds = screen.bounds();
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let size: Size<DevicePixels> = window_size.into();
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let bounds = gpui::Bounds::<DevicePixels> {
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origin: screen_bounds.upper_right()
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- point(size.width + popup_margin_width, popup_margin_height),
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size: window_size.into(),
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let bounds = gpui::Bounds::<Pixels> {
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origin: screen.bounds().upper_right()
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- point(size.width + margin_right, margin_height),
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size,
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};
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WindowOptions {
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