Fix issues where screen and window sizes contained Pixels, but were declared as DevicePixels (#12991)

On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.

Release Notes:

- Fixed issues with window positioning on X11

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
This commit is contained in:
Max Brunsfeld 2024-06-13 10:48:37 -07:00 committed by GitHub
parent 22dc88ed3d
commit da281d6d8f
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GPG key ID: B5690EEEBB952194
25 changed files with 331 additions and 367 deletions

View file

@ -24,21 +24,18 @@ fn main() {
for screen in cx.displays() {
let options = {
let popup_margin_width = DevicePixels::from(16);
let popup_margin_height = DevicePixels::from(-0) - DevicePixels::from(48);
let margin_right = px(16.);
let margin_height = px(-48.);
let window_size = Size {
let size = Size {
width: px(400.),
height: px(72.),
};
let screen_bounds = screen.bounds();
let size: Size<DevicePixels> = window_size.into();
let bounds = gpui::Bounds::<DevicePixels> {
origin: screen_bounds.upper_right()
- point(size.width + popup_margin_width, popup_margin_height),
size: window_size.into(),
let bounds = gpui::Bounds::<Pixels> {
origin: screen.bounds().upper_right()
- point(size.width + margin_right, margin_height),
size,
};
WindowOptions {