Work with window handles instead of ids in drag code
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parent
d896d89842
commit
da7dc9c880
5 changed files with 34 additions and 34 deletions
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@ -6,7 +6,7 @@ use gpui::{
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geometry::{rect::RectF, vector::Vector2F},
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platform::{CursorStyle, MouseButton},
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scene::{MouseDown, MouseDrag},
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AnyElement, Element, View, ViewContext, WeakViewHandle, WindowContext,
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AnyElement, AnyWindowHandle, Element, View, ViewContext, WeakViewHandle, WindowContext,
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};
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const DEAD_ZONE: f32 = 4.;
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@ -21,7 +21,7 @@ enum State<V: View> {
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region: RectF,
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},
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Dragging {
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window_id: usize,
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window: AnyWindowHandle,
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position: Vector2F,
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region_offset: Vector2F,
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region: RectF,
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@ -49,14 +49,14 @@ impl<V: View> Clone for State<V> {
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region,
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},
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State::Dragging {
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window_id,
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window,
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position,
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region_offset,
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region,
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payload,
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render,
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} => Self::Dragging {
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window_id: window_id.clone(),
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window: window.clone(),
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position: position.clone(),
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region_offset: region_offset.clone(),
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region: region.clone(),
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@ -87,16 +87,16 @@ impl<V: View> DragAndDrop<V> {
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self.containers.insert(handle);
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}
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pub fn currently_dragged<T: Any>(&self, window_id: usize) -> Option<(Vector2F, Rc<T>)> {
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pub fn currently_dragged<T: Any>(&self, window: AnyWindowHandle) -> Option<(Vector2F, Rc<T>)> {
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self.currently_dragged.as_ref().and_then(|state| {
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if let State::Dragging {
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position,
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payload,
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window_id: window_dragged_from,
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window: window_dragged_from,
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..
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} = state
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{
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if &window_id != window_dragged_from {
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if &window != window_dragged_from {
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return None;
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}
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@ -126,9 +126,9 @@ impl<V: View> DragAndDrop<V> {
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cx: &mut WindowContext,
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render: Rc<impl 'static + Fn(&T, &mut ViewContext<V>) -> AnyElement<V>>,
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) {
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let window_id = cx.window_id();
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let window = cx.window();
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cx.update_global(|this: &mut Self, cx| {
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this.notify_containers_for_window(window_id, cx);
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this.notify_containers_for_window(window, cx);
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match this.currently_dragged.as_ref() {
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Some(&State::Down {
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@ -141,7 +141,7 @@ impl<V: View> DragAndDrop<V> {
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}) => {
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if (event.position - (region.origin() + region_offset)).length() > DEAD_ZONE {
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this.currently_dragged = Some(State::Dragging {
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window_id,
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window,
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region_offset,
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region,
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position: event.position,
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@ -163,7 +163,7 @@ impl<V: View> DragAndDrop<V> {
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..
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}) => {
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this.currently_dragged = Some(State::Dragging {
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window_id,
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window,
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region_offset,
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region,
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position: event.position,
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@ -188,14 +188,14 @@ impl<V: View> DragAndDrop<V> {
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State::Down { .. } => None,
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State::DeadZone { .. } => None,
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State::Dragging {
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window_id,
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window,
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region_offset,
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position,
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region,
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payload,
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render,
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} => {
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if cx.window_id() != window_id {
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if cx.window() != window {
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return None;
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}
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@ -260,27 +260,27 @@ impl<V: View> DragAndDrop<V> {
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pub fn cancel_dragging<P: Any>(&mut self, cx: &mut WindowContext) {
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if let Some(State::Dragging {
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payload, window_id, ..
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payload, window, ..
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}) = &self.currently_dragged
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{
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if payload.is::<P>() {
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let window_id = *window_id;
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let window = *window;
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self.currently_dragged = Some(State::Canceled);
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self.notify_containers_for_window(window_id, cx);
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self.notify_containers_for_window(window, cx);
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}
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}
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}
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fn finish_dragging(&mut self, cx: &mut WindowContext) {
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if let Some(State::Dragging { window_id, .. }) = self.currently_dragged.take() {
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self.notify_containers_for_window(window_id, cx);
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if let Some(State::Dragging { window, .. }) = self.currently_dragged.take() {
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self.notify_containers_for_window(window, cx);
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}
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}
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fn notify_containers_for_window(&mut self, window_id: usize, cx: &mut WindowContext) {
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fn notify_containers_for_window(&mut self, window: AnyWindowHandle, cx: &mut WindowContext) {
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self.containers.retain(|container| {
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if let Some(container) = container.upgrade(cx) {
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if container.window_id() == window_id {
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if container.window() == window {
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container.update(cx, |_, cx| cx.notify());
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}
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true
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