Start on popover
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2 changed files with 54 additions and 0 deletions
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@ -10,6 +10,7 @@ mod input;
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mod keybinding;
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mod keybinding;
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mod label;
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mod label;
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mod list;
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mod list;
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mod popover;
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mod slot;
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mod slot;
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mod stack;
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mod stack;
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mod stories;
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mod stories;
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@ -28,6 +29,7 @@ pub use input::*;
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pub use keybinding::*;
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pub use keybinding::*;
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pub use label::*;
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pub use label::*;
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pub use list::*;
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pub use list::*;
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pub use popover::*;
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pub use slot::*;
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pub use slot::*;
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pub use stack::*;
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pub use stack::*;
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pub use stories::*;
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pub use stories::*;
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52
crates/ui2/src/components/popover.rs
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52
crates/ui2/src/components/popover.rs
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@ -0,0 +1,52 @@
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use gpui::{
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AnyElement, Component, Div, ElementId, ParentElement, RenderOnce, Styled, WindowContext,
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};
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use smallvec::SmallVec;
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use crate::{v_stack, StyledExt};
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#[derive(RenderOnce)]
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pub struct Popover {
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children: SmallVec<[AnyElement; 2]>,
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aside: Option<SmallVec<[AnyElement; 2]>>,
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}
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impl Component for Popover {
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type Rendered = Div;
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fn render(self, cx: &mut WindowContext) -> Self::Rendered {
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v_stack()
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.relative()
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.elevation_2(cx)
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.p_1()
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.children(self.children)
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.when_some(self.aside, |this, aside| {
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// TODO: This will statically position the aside to the top right of the popover.
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// We should update this to avoid collisions with the window edges.
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this.child(
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v_stack()
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.top_0()
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.neg_right_1()
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.absolute()
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.elevation_2(cx)
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.p_1()
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.children(aside),
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)
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})
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}
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}
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impl Popover {
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pub fn new() -> Self {
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Self {
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children: SmallVec::new(),
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aside: None,
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}
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}
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}
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impl ParentElement for Popover {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
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&mut self.children
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}
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}
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