Merge branch 'main' into project-panel-context-menu

This commit is contained in:
Max Brunsfeld 2023-11-29 09:44:48 -08:00
commit dbfc7d3555
64 changed files with 4038 additions and 2696 deletions

View file

@ -162,6 +162,7 @@ macro_rules! actions {
( $name:ident ) => {
#[derive(::std::cmp::PartialEq, ::std::clone::Clone, ::std::default::Default, gpui::serde_derive::Deserialize, gpui::Action)]
#[serde(crate = "gpui::serde")]
pub struct $name;
};

View file

@ -111,7 +111,7 @@ pub struct Component<C> {
pub struct CompositeElementState<C: RenderOnce> {
rendered_element: Option<<C::Rendered as IntoElement>::Element>,
rendered_element_state: <<C::Rendered as IntoElement>::Element as Element>::State,
rendered_element_state: Option<<<C::Rendered as IntoElement>::Element as Element>::State>,
}
impl<C> Component<C> {
@ -131,20 +131,40 @@ impl<C: RenderOnce> Element for Component<C> {
cx: &mut WindowContext,
) -> (LayoutId, Self::State) {
let mut element = self.component.take().unwrap().render(cx).into_element();
let (layout_id, state) = element.layout(state.map(|s| s.rendered_element_state), cx);
let state = CompositeElementState {
rendered_element: Some(element),
rendered_element_state: state,
};
(layout_id, state)
if let Some(element_id) = element.element_id() {
let layout_id =
cx.with_element_state(element_id, |state, cx| element.layout(state, cx));
let state = CompositeElementState {
rendered_element: Some(element),
rendered_element_state: None,
};
(layout_id, state)
} else {
let (layout_id, state) =
element.layout(state.and_then(|s| s.rendered_element_state), cx);
let state = CompositeElementState {
rendered_element: Some(element),
rendered_element_state: Some(state),
};
(layout_id, state)
}
}
fn paint(self, bounds: Bounds<Pixels>, state: &mut Self::State, cx: &mut WindowContext) {
state
.rendered_element
.take()
.unwrap()
.paint(bounds, &mut state.rendered_element_state, cx);
let element = state.rendered_element.take().unwrap();
if let Some(element_id) = element.element_id() {
cx.with_element_state(element_id, |element_state, cx| {
let mut element_state = element_state.unwrap();
element.paint(bounds, &mut element_state, cx);
((), element_state)
});
} else {
element.paint(
bounds,
&mut state.rendered_element_state.as_mut().unwrap(),
cx,
);
}
}
}

View file

@ -173,7 +173,7 @@ impl Element for UniformList {
let item_size = element_state.item_size;
let content_size = Size {
width: padded_bounds.size.width,
height: item_size.height * self.item_count,
height: item_size.height * self.item_count + padding.top + padding.bottom,
};
let shared_scroll_offset = element_state
@ -221,9 +221,7 @@ impl Element for UniformList {
let items = (self.render_items)(visible_range.clone(), cx);
cx.with_z_index(1, |cx| {
let content_mask = ContentMask {
bounds: padded_bounds,
};
let content_mask = ContentMask { bounds };
cx.with_content_mask(Some(content_mask), |cx| {
for (item, ix) in items.into_iter().zip(visible_range) {
let item_origin = padded_bounds.origin

View file

@ -1939,23 +1939,6 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
})
}
/// Like `with_element_state`, but for situations where the element_id is optional. If the
/// id is `None`, no state will be retrieved or stored.
fn with_optional_element_state<S, R>(
&mut self,
element_id: Option<ElementId>,
f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
) -> R
where
S: 'static,
{
if let Some(element_id) = element_id {
self.with_element_state(element_id, f)
} else {
f(None, self).0
}
}
/// Obtain the current content mask.
fn content_mask(&self) -> ContentMask<Pixels> {
self.window()