chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791 Release Notes: - N/A
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parent
d50905e000
commit
dc64ec9cc8
802 changed files with 3775 additions and 3662 deletions
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@ -2,9 +2,9 @@ use std::time::Duration;
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use anyhow::Result;
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use gpui::{
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black, bounce, div, ease_in_out, percentage, prelude::*, px, rgb, size, svg, Animation,
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AnimationExt as _, App, Application, AssetSource, Bounds, Context, SharedString,
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Transformation, Window, WindowBounds, WindowOptions,
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Animation, AnimationExt as _, App, Application, AssetSource, Bounds, Context, SharedString,
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Transformation, Window, WindowBounds, WindowOptions, black, bounce, div, ease_in_out,
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percentage, prelude::*, px, rgb, size, svg,
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};
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struct Assets {}
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@ -5,9 +5,9 @@ use std::{
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};
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use gpui::{
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canvas, div, point, prelude::*, px, rgb, size, uniform_list, App, Application, Bounds, Context,
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MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Point, Render, SharedString,
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UniformListScrollHandle, Window, WindowBounds, WindowOptions,
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App, Application, Bounds, Context, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Point,
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Render, SharedString, UniformListScrollHandle, Window, WindowBounds, WindowOptions, canvas,
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div, point, prelude::*, px, rgb, size, uniform_list,
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};
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const TOTAL_ITEMS: usize = 10000;
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@ -1,4 +1,4 @@
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use gpui::{div, img, prelude::*, App, Application, Context, Render, Window, WindowOptions};
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use gpui::{App, Application, Context, Render, Window, WindowOptions, div, img, prelude::*};
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use std::path::PathBuf;
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struct GifViewer {
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@ -1,6 +1,6 @@
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use gpui::{
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canvas, div, linear_color_stop, linear_gradient, point, prelude::*, px, size, App, Application,
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Bounds, ColorSpace, Context, Half, Render, Window, WindowOptions,
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App, Application, Bounds, ColorSpace, Context, Half, Render, Window, WindowOptions, canvas,
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div, linear_color_stop, linear_gradient, point, prelude::*, px, size,
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};
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struct GradientViewer {
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@ -1,6 +1,6 @@
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use gpui::{
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div, prelude::*, px, rgb, size, App, Application, Bounds, Context, SharedString, Window,
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WindowBounds, WindowOptions,
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App, Application, Bounds, Context, SharedString, Window, WindowBounds, WindowOptions, div,
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prelude::*, px, rgb, size,
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};
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struct HelloWorld {
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@ -4,9 +4,9 @@ use std::sync::Arc;
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use anyhow::Result;
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use gpui::{
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actions, div, img, prelude::*, px, rgb, size, App, AppContext, Application, AssetSource,
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Bounds, Context, ImageSource, KeyBinding, Menu, MenuItem, Point, SharedString, SharedUri,
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TitlebarOptions, Window, WindowBounds, WindowOptions,
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App, AppContext, Application, AssetSource, Bounds, Context, ImageSource, KeyBinding, Menu,
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MenuItem, Point, SharedString, SharedUri, TitlebarOptions, Window, WindowBounds, WindowOptions,
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actions, div, img, prelude::*, px, rgb, size,
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};
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use reqwest_client::ReqwestClient;
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@ -2,10 +2,10 @@ use std::{path::Path, sync::Arc, time::Duration};
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use anyhow::anyhow;
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use gpui::{
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black, div, img, prelude::*, pulsating_between, px, red, size, Animation, AnimationExt, App,
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Application, Asset, AssetLogger, AssetSource, Bounds, Context, Hsla, ImageAssetLoader,
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ImageCacheError, ImgResourceLoader, Length, Pixels, RenderImage, Resource, SharedString,
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Window, WindowBounds, WindowOptions, LOADING_DELAY,
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Animation, AnimationExt, App, Application, Asset, AssetLogger, AssetSource, Bounds, Context,
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Hsla, ImageAssetLoader, ImageCacheError, ImgResourceLoader, LOADING_DELAY, Length, Pixels,
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RenderImage, Resource, SharedString, Window, WindowBounds, WindowOptions, black, div, img,
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prelude::*, pulsating_between, px, red, size,
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};
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struct Assets {}
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@ -1,12 +1,12 @@
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use std::ops::Range;
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use gpui::{
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actions, black, div, fill, hsla, opaque_grey, point, prelude::*, px, relative, rgb, rgba, size,
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white, yellow, App, Application, Bounds, ClipboardItem, Context, CursorStyle, ElementId,
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ElementInputHandler, Entity, EntityInputHandler, FocusHandle, Focusable, GlobalElementId,
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KeyBinding, Keystroke, LayoutId, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
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PaintQuad, Pixels, Point, ShapedLine, SharedString, Style, TextRun, UTF16Selection,
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UnderlineStyle, Window, WindowBounds, WindowOptions,
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App, Application, Bounds, ClipboardItem, Context, CursorStyle, ElementId, ElementInputHandler,
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Entity, EntityInputHandler, FocusHandle, Focusable, GlobalElementId, KeyBinding, Keystroke,
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LayoutId, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
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ShapedLine, SharedString, Style, TextRun, UTF16Selection, UnderlineStyle, Window, WindowBounds,
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WindowOptions, actions, black, div, fill, hsla, opaque_grey, point, prelude::*, px, relative,
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rgb, rgba, size, white, yellow,
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};
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use unicode_segmentation::*;
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@ -1,6 +1,6 @@
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use gpui::{
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actions, div, prelude::*, px, rgb, size, App, Application, Bounds, Context, FocusHandle,
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KeyBinding, Window, WindowBounds, WindowOptions,
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App, Application, Bounds, Context, FocusHandle, KeyBinding, Window, WindowBounds,
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WindowOptions, actions, div, prelude::*, px, rgb, size,
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};
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actions!(example, [CloseWindow]);
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@ -2,8 +2,9 @@ use std::{fs, path::PathBuf, time::Duration};
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use anyhow::Result;
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use gpui::{
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div, hsla, img, point, prelude::*, px, rgb, size, svg, App, Application, AssetSource, Bounds,
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BoxShadow, ClickEvent, Context, SharedString, Task, Timer, Window, WindowBounds, WindowOptions,
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App, Application, AssetSource, Bounds, BoxShadow, ClickEvent, Context, SharedString, Task,
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Timer, Window, WindowBounds, WindowOptions, div, hsla, img, point, prelude::*, px, rgb, size,
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svg,
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};
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struct Assets {
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@ -50,23 +51,25 @@ impl HelloWorld {
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self.opacity = 0.0;
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cx.notify();
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self._task = Some(cx.spawn_in(window, async move |view, cx| loop {
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Timer::after(Duration::from_secs_f32(0.05)).await;
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let mut stop = false;
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let _ = cx.update(|_, cx| {
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view.update(cx, |view, cx| {
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if view.opacity >= 1.0 {
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stop = true;
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return;
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}
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self._task = Some(cx.spawn_in(window, async move |view, cx| {
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loop {
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Timer::after(Duration::from_secs_f32(0.05)).await;
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let mut stop = false;
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let _ = cx.update(|_, cx| {
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view.update(cx, |view, cx| {
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if view.opacity >= 1.0 {
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stop = true;
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return;
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}
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view.opacity += 0.1;
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cx.notify();
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})
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});
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view.opacity += 0.1;
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cx.notify();
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})
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});
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if stop {
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break;
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if stop {
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break;
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}
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}
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}));
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}
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@ -1,4 +1,4 @@
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use gpui::{prelude::*, App, Application, Context, Entity, EventEmitter};
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use gpui::{App, Application, Context, Entity, EventEmitter, prelude::*};
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struct Counter {
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count: usize,
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@ -1,7 +1,7 @@
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use gpui::{
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canvas, div, linear_color_stop, linear_gradient, point, prelude::*, px, rgb, size, Application,
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Background, Bounds, ColorSpace, Context, MouseDownEvent, Path, PathBuilder, PathStyle, Pixels,
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Point, Render, StrokeOptions, Window, WindowOptions,
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Application, Background, Bounds, ColorSpace, Context, MouseDownEvent, Path, PathBuilder,
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PathStyle, Pixels, Point, Render, StrokeOptions, Window, WindowOptions, canvas, div,
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linear_color_stop, linear_gradient, point, prelude::*, px, rgb, size,
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};
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struct PaintingViewer {
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@ -1,6 +1,6 @@
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use gpui::{
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div, linear_color_stop, linear_gradient, pattern_slash, prelude::*, px, rgb, size, App,
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AppContext, Application, Bounds, Context, Window, WindowBounds, WindowOptions,
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App, AppContext, Application, Bounds, Context, Window, WindowBounds, WindowOptions, div,
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linear_color_stop, linear_gradient, pattern_slash, prelude::*, px, rgb, size,
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};
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struct PatternExample;
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@ -1,5 +1,5 @@
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use gpui::{
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actions, div, prelude::*, rgb, App, Application, Context, Menu, MenuItem, Window, WindowOptions,
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App, Application, Context, Menu, MenuItem, Window, WindowOptions, actions, div, prelude::*, rgb,
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};
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struct SetMenus;
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@ -1,6 +1,6 @@
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use gpui::{
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div, hsla, point, prelude::*, px, relative, rgb, size, App, Application, Bounds, BoxShadow,
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Context, Div, SharedString, Window, WindowBounds, WindowOptions,
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App, Application, Bounds, BoxShadow, Context, Div, SharedString, Window, WindowBounds,
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WindowOptions, div, hsla, point, prelude::*, px, relative, rgb, size,
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};
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use smallvec::smallvec;
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@ -3,8 +3,8 @@ use std::path::PathBuf;
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use anyhow::Result;
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use gpui::{
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div, prelude::*, px, rgb, size, svg, App, Application, AssetSource, Bounds, Context,
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SharedString, Window, WindowBounds, WindowOptions,
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App, Application, AssetSource, Bounds, Context, SharedString, Window, WindowBounds,
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WindowOptions, div, prelude::*, px, rgb, size, svg,
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};
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struct Assets {
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@ -1,6 +1,6 @@
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use gpui::{
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div, prelude::*, px, size, App, Application, Bounds, Context, Window, WindowBounds,
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WindowOptions,
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App, Application, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
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size,
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};
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struct HelloWorld {}
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@ -1,6 +1,6 @@
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use gpui::{
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div, prelude::*, px, size, App, Application, Bounds, Context, TextOverflow, Window,
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WindowBounds, WindowOptions,
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App, Application, Bounds, Context, TextOverflow, Window, WindowBounds, WindowOptions, div,
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prelude::*, px, size,
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};
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struct HelloWorld {}
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use gpui::{
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div, prelude::*, px, rgb, size, uniform_list, App, Application, Bounds, Context, Window,
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WindowBounds, WindowOptions,
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App, Application, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
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rgb, size, uniform_list,
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};
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struct UniformListExample {}
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@ -1,6 +1,6 @@
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use gpui::{
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div, prelude::*, px, rgb, size, App, Application, Bounds, Context, SharedString, Timer, Window,
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WindowBounds, WindowKind, WindowOptions,
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App, Application, Bounds, Context, SharedString, Timer, Window, WindowBounds, WindowKind,
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WindowOptions, div, prelude::*, px, rgb, size,
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};
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struct SubWindow {
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use gpui::{
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div, point, prelude::*, px, rgb, App, Application, Bounds, Context, DisplayId, Hsla, Pixels,
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SharedString, Size, Window, WindowBackgroundAppearance, WindowBounds, WindowKind,
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WindowOptions,
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App, Application, Bounds, Context, DisplayId, Hsla, Pixels, SharedString, Size, Window,
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WindowBackgroundAppearance, WindowBounds, WindowKind, WindowOptions, div, point, prelude::*,
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px, rgb,
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};
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struct WindowContent {
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@ -1,8 +1,8 @@
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use gpui::{
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black, canvas, div, green, point, prelude::*, px, rgb, size, transparent_black, white, App,
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Application, Bounds, Context, CursorStyle, Decorations, Hsla, MouseButton, Pixels, Point,
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App, Application, Bounds, Context, CursorStyle, Decorations, Hsla, MouseButton, Pixels, Point,
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ResizeEdge, Size, Window, WindowBackgroundAppearance, WindowBounds, WindowDecorations,
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WindowOptions,
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WindowOptions, black, canvas, div, green, point, prelude::*, px, rgb, size, transparent_black,
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white,
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};
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struct WindowShadow {}
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