chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791 Release Notes: - N/A
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@ -1,12 +1,12 @@
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use std::ops::Range;
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use gpui::{
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actions, black, div, fill, hsla, opaque_grey, point, prelude::*, px, relative, rgb, rgba, size,
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white, yellow, App, Application, Bounds, ClipboardItem, Context, CursorStyle, ElementId,
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ElementInputHandler, Entity, EntityInputHandler, FocusHandle, Focusable, GlobalElementId,
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KeyBinding, Keystroke, LayoutId, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
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PaintQuad, Pixels, Point, ShapedLine, SharedString, Style, TextRun, UTF16Selection,
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UnderlineStyle, Window, WindowBounds, WindowOptions,
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App, Application, Bounds, ClipboardItem, Context, CursorStyle, ElementId, ElementInputHandler,
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Entity, EntityInputHandler, FocusHandle, Focusable, GlobalElementId, KeyBinding, Keystroke,
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LayoutId, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
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ShapedLine, SharedString, Style, TextRun, UTF16Selection, UnderlineStyle, Window, WindowBounds,
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WindowOptions, actions, black, div, fill, hsla, opaque_grey, point, prelude::*, px, relative,
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rgb, rgba, size, white, yellow,
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};
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use unicode_segmentation::*;
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