chore: Bump Rust edition to 2024 (#27800)

Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
This commit is contained in:
Piotr Osiewicz 2025-03-31 20:55:27 +02:00 committed by GitHub
parent d50905e000
commit dc64ec9cc8
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
802 changed files with 3775 additions and 3662 deletions

View file

@ -1,6 +1,6 @@
use std::borrow::Cow;
use anyhow::{anyhow, Result};
use anyhow::{Result, anyhow};
use gpui::{AssetSource, SharedString};
use rust_embed::RustEmbed;

View file

@ -1,7 +1,7 @@
use editor::Editor;
use gpui::{
div, white, App, AppContext as _, Context, Entity, IntoElement, KeyBinding, ParentElement,
Render, Styled, Window,
App, AppContext as _, Context, Entity, IntoElement, KeyBinding, ParentElement, Render, Styled,
Window, div, white,
};
pub struct AutoHeightEditorStory {

View file

@ -1,10 +1,10 @@
use gpui::{
colors, div, prelude::*, App, Context, DefaultColor, DefaultThemeAppearance, Entity, Hsla,
Render, Window,
App, Context, DefaultColor, DefaultThemeAppearance, Entity, Hsla, Render, Window, colors, div,
prelude::*,
};
use story::Story;
use strum::IntoEnumIterator;
use ui::{h_flex, ActiveTheme};
use ui::{ActiveTheme, h_flex};
pub struct DefaultColorsStory;

View file

@ -1,5 +1,5 @@
use gpui::{
actions, div, prelude::*, App, Entity, FocusHandle, KeyBinding, Render, Subscription, Window,
App, Entity, FocusHandle, KeyBinding, Render, Subscription, Window, actions, div, prelude::*,
};
use ui::prelude::*;

View file

@ -1,4 +1,4 @@
use gpui::{prelude::*, Entity, Render};
use gpui::{Entity, Render, prelude::*};
use story::Story;
use strum::IntoEnumIterator;
use ui::prelude::*;

View file

@ -1,9 +1,9 @@
use fuzzy::StringMatchCandidate;
use gpui::{div, prelude::*, App, Entity, KeyBinding, Render, SharedString, Styled, Task, Window};
use gpui::{App, Entity, KeyBinding, Render, SharedString, Styled, Task, Window, div, prelude::*};
use picker::{Picker, PickerDelegate};
use std::sync::Arc;
use ui::{prelude::*, ListItemSpacing};
use ui::{Label, ListItem};
use ui::{ListItemSpacing, prelude::*};
pub struct PickerStory {
picker: Entity<Picker<Delegate>>,

View file

@ -1,6 +1,6 @@
use gpui::{div, prelude::*, px, App, Entity, Render, SharedString, Styled, Window};
use ui::prelude::*;
use gpui::{App, Entity, Render, SharedString, Styled, Window, div, prelude::*, px};
use ui::Tooltip;
use ui::prelude::*;
pub struct ScrollStory;

View file

@ -1,6 +1,6 @@
use gpui::{
div, green, red, App, AppContext as _, Context, Entity, HighlightStyle, InteractiveText,
IntoElement, ParentElement, Render, Styled, StyledText, Window,
App, AppContext as _, Context, Entity, HighlightStyle, InteractiveText, IntoElement,
ParentElement, Render, Styled, StyledText, Window, div, green, red,
};
use indoc::indoc;
use story::*;

View file

@ -3,8 +3,8 @@ use std::sync::OnceLock;
use crate::stories::*;
use anyhow::anyhow;
use clap::builder::PossibleValue;
use clap::ValueEnum;
use clap::builder::PossibleValue;
use gpui::AnyView;
use strum::{EnumIter, EnumString, IntoEnumIterator};
use ui::prelude::*;

View file

@ -9,7 +9,7 @@ use std::sync::Arc;
use clap::Parser;
use dialoguer::FuzzySelect;
use gpui::{
div, px, size, AnyView, App, Bounds, Context, Render, Window, WindowBounds, WindowOptions,
AnyView, App, Bounds, Context, Render, Window, WindowBounds, WindowOptions, div, px, size,
};
use log::LevelFilter;
use project::Project;