Maintain scroll position in contacts list
Co-Authored-By: Max Brunsfeld <max@zed.dev>
This commit is contained in:
parent
e5e5cf1314
commit
ddc71653ad
2 changed files with 87 additions and 18 deletions
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@ -1,4 +1,4 @@
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use std::sync::Arc;
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use std::{mem, sync::Arc};
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use crate::contacts_popover;
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use crate::contacts_popover;
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use call::ActiveCall;
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use call::ActiveCall;
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@ -334,8 +334,14 @@ impl ContactList {
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} else if !self.entries.is_empty() {
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} else if !self.entries.is_empty() {
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self.selection = Some(0);
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self.selection = Some(0);
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}
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}
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cx.notify();
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self.list_state.reset(self.entries.len());
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self.list_state.reset(self.entries.len());
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if let Some(ix) = self.selection {
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self.list_state.scroll_to(ListOffset {
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item_ix: ix,
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offset_in_item: 0.,
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});
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}
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cx.notify();
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}
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}
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fn select_prev(&mut self, _: &SelectPrev, cx: &mut ViewContext<Self>) {
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fn select_prev(&mut self, _: &SelectPrev, cx: &mut ViewContext<Self>) {
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@ -346,8 +352,14 @@ impl ContactList {
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self.selection = None;
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self.selection = None;
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}
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}
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}
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}
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cx.notify();
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self.list_state.reset(self.entries.len());
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self.list_state.reset(self.entries.len());
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if let Some(ix) = self.selection {
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self.list_state.scroll_to(ListOffset {
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item_ix: ix,
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offset_in_item: 0.,
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});
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}
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cx.notify();
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}
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}
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fn confirm(&mut self, _: &Confirm, cx: &mut ViewContext<Self>) {
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fn confirm(&mut self, _: &Confirm, cx: &mut ViewContext<Self>) {
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@ -404,7 +416,7 @@ impl ContactList {
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let executor = cx.background().clone();
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let executor = cx.background().clone();
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let prev_selected_entry = self.selection.and_then(|ix| self.entries.get(ix).cloned());
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let prev_selected_entry = self.selection.and_then(|ix| self.entries.get(ix).cloned());
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self.entries.clear();
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let old_entries = mem::take(&mut self.entries);
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if let Some(room) = ActiveCall::global(cx).read(cx).room() {
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if let Some(room) = ActiveCall::global(cx).read(cx).room() {
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let room = room.read(cx);
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let room = room.read(cx);
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@ -653,7 +665,47 @@ impl ContactList {
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}
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}
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}
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}
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let old_scroll_top = self.list_state.logical_scroll_top();
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self.list_state.reset(self.entries.len());
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self.list_state.reset(self.entries.len());
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// Attempt to maintain the same scroll position.
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if let Some(old_top_entry) = old_entries.get(old_scroll_top.item_ix) {
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let new_scroll_top = self
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.entries
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.iter()
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.position(|entry| entry == old_top_entry)
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.map(|item_ix| ListOffset {
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item_ix,
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offset_in_item: old_scroll_top.offset_in_item,
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})
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.or_else(|| {
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let entry_after_old_top = old_entries.get(old_scroll_top.item_ix + 1)?;
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let item_ix = self
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.entries
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.iter()
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.position(|entry| entry == entry_after_old_top)?;
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Some(ListOffset {
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item_ix,
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offset_in_item: 0.,
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})
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})
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.or_else(|| {
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let entry_before_old_top =
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old_entries.get(old_scroll_top.item_ix.saturating_sub(1))?;
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let item_ix = self
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.entries
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.iter()
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.position(|entry| entry == entry_before_old_top)?;
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Some(ListOffset {
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item_ix,
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offset_in_item: 0.,
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})
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});
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self.list_state
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.scroll_to(new_scroll_top.unwrap_or(old_scroll_top));
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}
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cx.notify();
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cx.notify();
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}
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}
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@ -38,8 +38,8 @@ struct StateInner {
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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pub struct ListOffset {
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pub struct ListOffset {
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item_ix: usize,
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pub item_ix: usize,
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offset_in_item: f32,
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pub offset_in_item: f32,
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}
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}
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#[derive(Clone)]
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#[derive(Clone)]
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@ -112,18 +112,7 @@ impl Element for List {
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let mut new_items = SumTree::new();
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let mut new_items = SumTree::new();
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let mut rendered_items = VecDeque::new();
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let mut rendered_items = VecDeque::new();
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let mut rendered_height = 0.;
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let mut rendered_height = 0.;
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let mut scroll_top = state
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let mut scroll_top = state.logical_scroll_top();
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.logical_scroll_top
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.unwrap_or_else(|| match state.orientation {
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Orientation::Top => ListOffset {
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item_ix: 0,
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offset_in_item: 0.,
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},
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Orientation::Bottom => ListOffset {
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item_ix: state.items.summary().count,
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offset_in_item: 0.,
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},
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});
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// Render items after the scroll top, including those in the trailing overdraw.
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// Render items after the scroll top, including those in the trailing overdraw.
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let mut cursor = old_items.cursor::<Count>();
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let mut cursor = old_items.cursor::<Count>();
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@ -421,6 +410,20 @@ impl ListState {
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) {
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) {
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self.0.borrow_mut().scroll_handler = Some(Box::new(handler))
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self.0.borrow_mut().scroll_handler = Some(Box::new(handler))
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}
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}
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pub fn logical_scroll_top(&self) -> ListOffset {
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self.0.borrow().logical_scroll_top()
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}
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pub fn scroll_to(&self, mut scroll_top: ListOffset) {
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let state = &mut *self.0.borrow_mut();
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let item_count = state.items.summary().count;
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if scroll_top.item_ix >= item_count {
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scroll_top.item_ix = item_count;
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scroll_top.offset_in_item = 0.;
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}
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state.logical_scroll_top = Some(scroll_top);
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}
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}
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}
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impl StateInner {
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impl StateInner {
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@ -514,6 +517,20 @@ impl StateInner {
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cx.notify();
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cx.notify();
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}
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}
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fn logical_scroll_top(&self) -> ListOffset {
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self.logical_scroll_top
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.unwrap_or_else(|| match self.orientation {
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Orientation::Top => ListOffset {
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item_ix: 0,
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offset_in_item: 0.,
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},
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Orientation::Bottom => ListOffset {
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item_ix: self.items.summary().count,
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offset_in_item: 0.,
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},
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})
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}
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fn scroll_top(&self, logical_scroll_top: &ListOffset) -> f32 {
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fn scroll_top(&self, logical_scroll_top: &ListOffset) -> f32 {
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let mut cursor = self.items.cursor::<ListItemSummary>();
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let mut cursor = self.items.cursor::<ListItemSummary>();
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cursor.seek(&Count(logical_scroll_top.item_ix), Bias::Right, &());
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cursor.seek(&Count(logical_scroll_top.item_ix), Bias::Right, &());
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