Debounce refresh of inlay hints on buffer edits (#8282)
I think this makes it less chaotic to edit text when the inlay hints are on. It's for cases where you're editing to the right side of an inlay hint. Example: ```rust for name in names.iter().map(|item| item.len()) { println!("{:?}", name); } ``` We display a `usize` inlay hint right next to `name`. But as soon as you remove that `.` in `names.iter` your cursor jumps around because the inlay hint has been removed. With this change we now have a 700ms debounce before we update the inlay hints. VS Code seems to have an even longer debounce, I think somewhere around ~1s. Release Notes: - Added debouncing to make it easier to edit text when inlay hints are enabled and to save rendering of inlay hints when scrolling. Both debounce durations can be configured with `{"inlay_hints": {"edit_debounce_ms": 700}}` (default) and `{"inlay_hints": {"scroll_debounce_ms": 50}}`. Set a value to `0` to turn off the debouncing. ### Before https://github.com/zed-industries/zed/assets/1185253/3afbe548-dcfb-45a3-ab9f-cce14c04a148 ### After https://github.com/zed-industries/zed/assets/1185253/7ea90e42-bca6-4f6c-995e-83324669ab43 --------- Co-authored-by: Kirill <kirill@zed.dev>
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8 changed files with 137 additions and 19 deletions
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@ -327,12 +327,34 @@ pub struct InlayHintSettings {
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/// Default: true
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#[serde(default = "default_true")]
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pub show_other_hints: bool,
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/// Whether or not to debounce inlay hints updates after buffer edits.
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///
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/// Set to 0 to disable debouncing.
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///
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/// Default: 700
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#[serde(default = "edit_debounce_ms")]
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pub edit_debounce_ms: u64,
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/// Whether or not to debounce inlay hints updates after buffer scrolls.
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///
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/// Set to 0 to disable debouncing.
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///
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/// Default: 50
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#[serde(default = "scroll_debounce_ms")]
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pub scroll_debounce_ms: u64,
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}
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fn default_true() -> bool {
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true
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}
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fn edit_debounce_ms() -> u64 {
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700
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}
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fn scroll_debounce_ms() -> u64 {
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50
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}
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impl InlayHintSettings {
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/// Returns the kinds of inlay hints that are enabled based on the settings.
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pub fn enabled_inlay_hint_kinds(&self) -> HashSet<Option<InlayHintKind>> {
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