Render cursor text with the terminal's background color
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1 changed files with 4 additions and 11 deletions
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@ -287,8 +287,8 @@ impl TerminalElement {
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text_fragment.width
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text_fragment.width
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};
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};
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//Cursor should always surround as much of the text as possible,
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// Cursor should always surround as much of the text as possible,
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//hence when on pixel boundaries round the origin down and the width up
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// hence when on pixel boundaries round the origin down and the width up
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Some((
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Some((
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point(
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point(
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(cursor_point.col() as f32 * size.cell_width()).floor(),
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(cursor_point.col() as f32 * size.cell_width()).floor(),
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@ -301,7 +301,7 @@ impl TerminalElement {
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}
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}
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}
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}
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///Convert the Alacritty cell styles to GPUI text styles and background color
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/// Convert the Alacritty cell styles to GPUI text styles and background color
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fn cell_style(
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fn cell_style(
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indexed: &IndexedCell,
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indexed: &IndexedCell,
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fg: terminal::alacritty_terminal::ansi::Color,
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fg: terminal::alacritty_terminal::ansi::Color,
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@ -498,13 +498,6 @@ impl TerminalElement {
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let cursor_point = DisplayCursor::from(cursor.point, *display_offset);
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let cursor_point = DisplayCursor::from(cursor.point, *display_offset);
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let cursor_text = {
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let cursor_text = {
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let str_trxt = cursor_char.to_string();
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let str_trxt = cursor_char.to_string();
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let color = if self.focused {
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theme.players().local().background
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} else {
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theme.players().local().cursor
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};
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let len = str_trxt.len();
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let len = str_trxt.len();
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cx.text_system()
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cx.text_system()
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.shape_line(
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.shape_line(
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@ -513,7 +506,7 @@ impl TerminalElement {
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&[TextRun {
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&[TextRun {
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len,
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len,
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font: text_style.font(),
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font: text_style.font(),
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color,
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color: theme.colors().terminal_background,
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background_color: None,
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background_color: None,
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underline: Default::default(),
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underline: Default::default(),
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}],
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}],
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