Merge MutableAppContext into AppContext
There may have been a good reason for the difference at some point, or I was still learning Rust. But now it's just &mut AppContext vs &AppContext.
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112 changed files with 882 additions and 1041 deletions
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@ -11,8 +11,8 @@ use editor::{
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};
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use gpui::{
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actions, elements::*, fonts::TextStyle, impl_internal_actions, serde_json, AnyViewHandle,
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AppContext, Entity, ModelHandle, MutableAppContext, RenderContext, Task, View, ViewContext,
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ViewHandle, WeakViewHandle,
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AppContext, Entity, ModelHandle, RenderContext, Task, View, ViewContext, ViewHandle,
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WeakViewHandle,
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};
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use language::{
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Anchor, Bias, Buffer, Diagnostic, DiagnosticEntry, DiagnosticSeverity, Point, Selection,
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@ -41,7 +41,7 @@ impl_internal_actions!(diagnostics, [Jump]);
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const CONTEXT_LINE_COUNT: u32 = 1;
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pub fn init(cx: &mut MutableAppContext) {
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pub fn init(cx: &mut AppContext) {
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cx.add_action(ProjectDiagnosticsEditor::deploy);
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items::init(cx);
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}
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@ -1176,10 +1176,7 @@ mod tests {
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});
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}
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fn editor_blocks(
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editor: &ViewHandle<Editor>,
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cx: &mut MutableAppContext,
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) -> Vec<(u32, String)> {
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fn editor_blocks(editor: &ViewHandle<Editor>, cx: &mut AppContext) -> Vec<(u32, String)> {
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let mut presenter = cx.build_presenter(editor.id(), 0., Default::default());
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let mut cx = presenter.build_layout_context(Default::default(), false, cx);
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cx.render(editor, |editor, cx| {
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@ -2,7 +2,7 @@ use collections::HashSet;
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use editor::{Editor, GoToDiagnostic};
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use gpui::{
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elements::*, platform::CursorStyle, serde_json, Entity, ModelHandle, MouseButton,
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MutableAppContext, RenderContext, Subscription, View, ViewContext, ViewHandle, WeakViewHandle,
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AppContext, RenderContext, Subscription, View, ViewContext, ViewHandle, WeakViewHandle,
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};
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use language::Diagnostic;
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use project::Project;
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@ -17,7 +17,7 @@ pub struct DiagnosticIndicator {
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_observe_active_editor: Option<Subscription>,
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}
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pub fn init(cx: &mut MutableAppContext) {
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pub fn init(cx: &mut AppContext) {
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cx.add_action(DiagnosticIndicator::go_to_next_diagnostic);
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}
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