Merge MutableAppContext into AppContext

There may have been a good reason for the difference at some point, or I was
still learning Rust. But now it's just &mut AppContext vs &AppContext.
This commit is contained in:
Nathan Sobo 2023-04-06 15:49:03 -06:00
parent dd00966cc6
commit de9bf6dfbd
112 changed files with 882 additions and 1041 deletions

View file

@ -5,7 +5,7 @@ use editor::{
use fuzzy::StringMatch;
use gpui::{
actions, elements::*, geometry::vector::Vector2F, AnyViewHandle, AppContext, Entity,
MouseState, MutableAppContext, RenderContext, Task, View, ViewContext, ViewHandle,
MouseState, RenderContext, Task, View, ViewContext, ViewHandle,
};
use language::Outline;
use ordered_float::OrderedFloat;
@ -16,7 +16,7 @@ use workspace::Workspace;
actions!(outline, [Toggle]);
pub fn init(cx: &mut MutableAppContext) {
pub fn init(cx: &mut AppContext) {
cx.add_action(OutlineView::toggle);
Picker::<OutlineView>::init(cx);
}
@ -38,7 +38,7 @@ pub enum Event {
impl Entity for OutlineView {
type Event = Event;
fn release(&mut self, cx: &mut MutableAppContext) {
fn release(&mut self, cx: &mut AppContext) {
self.restore_active_editor(cx);
}
}
@ -100,7 +100,7 @@ impl OutlineView {
}
}
fn restore_active_editor(&mut self, cx: &mut MutableAppContext) {
fn restore_active_editor(&mut self, cx: &mut AppContext) {
self.active_editor.update(cx, |editor, cx| {
editor.highlight_rows(None);
if let Some(scroll_position) = self.prev_scroll_position {