gpui: Add keybind metadata API (#33316)

Closes #ISSUE

Adds a very simple API to track metadata about keybindings in GPUI,
namely the source of the binding. The motivation for this is displaying
the source of keybindings in the [keymap
UI](https://github.com/zed-industries/zed/pull/32436).

The API is designed to be as simple and flexible as possible, storing
only a `Option<u32>` on the bindings themselves to keep the struct
small. It is intended to be used as an index or key into a table/map
created and managed by the consumer of the API to map from indices to
arbitrary meta-data. I.e. the consumer is responsible for both
generating these indices and giving them meaning.

The current usage in Zed is stateless, just a mapping between constants
and User, Default, Base, and Vim keymap sources, however, this can be
extended in the future to also track _which_ base keymap is being used.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
This commit is contained in:
Ben Kunkle 2025-06-24 11:07:45 -05:00 committed by GitHub
parent 13f134448d
commit deb2564b31
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6 changed files with 119 additions and 13 deletions

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@ -146,7 +146,7 @@ fn load_embedded_fonts(cx: &App) -> anyhow::Result<()> {
}
fn load_storybook_keymap(cx: &mut App) {
cx.bind_keys(KeymapFile::load_asset("keymaps/storybook.json", cx).unwrap());
cx.bind_keys(KeymapFile::load_asset("keymaps/storybook.json", None, cx).unwrap());
}
pub fn init(cx: &mut App) {