Restore editor state on reopen (#27672)
Closes https://github.com/zed-industries/zed/issues/11626 Part of https://github.com/zed-industries/zed/issues/12853 `"restore_on_file_reopen": true` in workspace settings can now be used to enable and disable editor data between file reopens in the same pane: https://github.com/user-attachments/assets/8d938ee1-d854-42a8-bbc3-2a4e4d7d5933 The settings are generic and panes' data store can be extended for further entities, beyond editors. --------------- Impl details: Currently, the project entry IDs seem to be stable across file reopens, unlike BufferIds, so those were used. Originally, the DB data was considered over in-memory one as editors serialize their state anyway, but managing and exposing PaneIds out of the DB is quite tedious and joining the DB data otherwise is not possible. Release Notes: - Started to restore editor state on reopen
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@ -38,7 +38,7 @@ pub struct ScrollAnchor {
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}
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impl ScrollAnchor {
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fn new() -> Self {
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pub(super) fn new() -> Self {
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Self {
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offset: gpui::Point::default(),
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anchor: Anchor::min(),
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