Start on Scene::push_surface
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
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3 changed files with 18 additions and 1 deletions
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@ -37,6 +37,10 @@ struct PathSprite {
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shader_data: shaders::GPUISprite,
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}
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pub struct Surface {
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pub bounds: RectF,
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}
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impl Renderer {
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pub fn new(
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device: metal::Device,
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