gpui: Add closest_index_for_position
method (#23668)
Closes #ISSUE
Release Notes:
- N/A
------------
I just make a little change to improve `index_for_position` to support
return closest index for position.
I need this method to measure for position cursor in multi-line mode
TextInput.
https://github.com/longbridge/gpui-component/pull/583
https://github.com/user-attachments/assets/c69d098e-d2cb-4053-b739-6c7dd666e769
Before this change, GPUI have `LineLayout::closest_index_for_x` method
for unwrapped line case.
d1be419fff/crates/gpui/src/text_system/line_layout.rs (L58-L94)
This change is equivalent to making `index_for_position` have a
corresponding method to get the closest index like `index_for_x`.
This commit is contained in:
parent
cb15753694
commit
e1af35aa15
1 changed files with 34 additions and 4 deletions
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@ -278,10 +278,34 @@ impl WrappedLineLayout {
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}
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/// The index corresponding to a given position in this layout for the given line height.
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///
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/// See also [`Self::closest_index_for_position`].
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pub fn index_for_position(
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&self,
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position: Point<Pixels>,
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line_height: Pixels,
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) -> Result<usize, usize> {
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self._index_for_position(position, line_height, false)
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}
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/// The closest index to a given position in this layout for the given line height.
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///
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/// Closest means the character boundary closest to the given position.
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///
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/// See also [`LineLayout::closest_index_for_x`].
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pub fn closest_index_for_position(
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&self,
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position: Point<Pixels>,
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line_height: Pixels,
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) -> Result<usize, usize> {
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self._index_for_position(position, line_height, true)
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}
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fn _index_for_position(
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&self,
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mut position: Point<Pixels>,
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line_height: Pixels,
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closest: bool,
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) -> Result<usize, usize> {
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let wrapped_line_ix = (position.y / line_height) as usize;
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@ -321,10 +345,16 @@ impl WrappedLineLayout {
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} else if position_in_unwrapped_line.x >= wrapped_line_end_x {
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Err(wrapped_line_end_index)
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} else {
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Ok(self
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.unwrapped_layout
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.index_for_x(position_in_unwrapped_line.x)
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.unwrap())
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if closest {
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Ok(self
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.unwrapped_layout
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.closest_index_for_x(position_in_unwrapped_line.x))
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} else {
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Ok(self
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.unwrapped_layout
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.index_for_x(position_in_unwrapped_line.x)
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.unwrap())
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}
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}
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}
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