gpui: Add a standard text example (#30747)
This is a dumb first pass at a standard text example. We'll use this to start digging in to some text/scale rendering issues. There will be a ton of follow-up features to this, but starting simple. Release Notes: - N/A
This commit is contained in:
parent
9dabf491f0
commit
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30 changed files with 606 additions and 362 deletions
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@ -257,6 +257,10 @@ path = "examples/image/image.rs"
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name = "input"
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path = "examples/input.rs"
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[[example]]
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name = "on_window_close_quit"
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path = "examples/on_window_close_quit.rs"
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[[example]]
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name = "opacity"
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path = "examples/opacity.rs"
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@ -277,6 +281,10 @@ path = "examples/shadow.rs"
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name = "svg"
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path = "examples/svg/svg.rs"
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[[example]]
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name = "text"
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path = "examples/text.rs"
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[[example]]
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name = "text_wrapper"
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path = "examples/text_wrapper.rs"
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@ -288,7 +296,3 @@ path = "examples/uniform_list.rs"
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[[example]]
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name = "window_shadow"
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path = "examples/window_shadow.rs"
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[[example]]
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name = "on_window_close_quit"
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path = "examples/on_window_close_quit.rs"
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333
crates/gpui/examples/text.rs
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333
crates/gpui/examples/text.rs
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@ -0,0 +1,333 @@
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use std::{
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ops::{Deref, DerefMut},
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sync::Arc,
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};
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use gpui::{
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AbsoluteLength, App, Application, Context, DefiniteLength, ElementId, Global, Hsla, Menu,
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SharedString, TextStyle, TitlebarOptions, Window, WindowBounds, WindowOptions, bounds,
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colors::DefaultColors, div, point, prelude::*, px, relative, rgb, size,
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};
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use std::iter;
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#[derive(Clone, Debug)]
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pub struct TextContext {
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font_size: f32,
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line_height: f32,
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type_scale: f32,
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}
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impl Default for TextContext {
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fn default() -> Self {
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TextContext {
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font_size: 16.0,
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line_height: 1.3,
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type_scale: 1.33,
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}
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}
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}
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impl TextContext {
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pub fn get_global(cx: &App) -> &Arc<TextContext> {
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&cx.global::<GlobalTextContext>().0
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}
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}
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#[derive(Clone, Debug)]
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pub struct GlobalTextContext(pub Arc<TextContext>);
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impl Deref for GlobalTextContext {
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type Target = Arc<TextContext>;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl DerefMut for GlobalTextContext {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.0
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}
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}
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impl Global for GlobalTextContext {}
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pub trait ActiveTextContext {
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fn text_context(&self) -> &Arc<TextContext>;
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}
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impl ActiveTextContext for App {
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fn text_context(&self) -> &Arc<TextContext> {
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&self.global::<GlobalTextContext>().0
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}
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}
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#[derive(Clone, PartialEq)]
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pub struct SpecimenTheme {
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pub bg: Hsla,
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pub fg: Hsla,
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}
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impl Default for SpecimenTheme {
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fn default() -> Self {
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Self {
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bg: gpui::white(),
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fg: gpui::black(),
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}
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}
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}
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impl SpecimenTheme {
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pub fn invert(&self) -> Self {
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Self {
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bg: self.fg,
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fg: self.bg,
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}
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}
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}
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#[derive(Debug, Clone, PartialEq, IntoElement)]
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struct Specimen {
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id: ElementId,
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scale: f32,
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text_style: Option<TextStyle>,
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string: SharedString,
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invert: bool,
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}
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impl Specimen {
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pub fn new(id: usize) -> Self {
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let string = SharedString::new_static("The quick brown fox jumps over the lazy dog");
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let id_string = format!("specimen-{}", id);
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let id = ElementId::Name(id_string.into());
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Self {
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id,
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scale: 1.0,
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text_style: None,
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string,
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invert: false,
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}
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}
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pub fn invert(mut self) -> Self {
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self.invert = !self.invert;
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self
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}
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pub fn scale(mut self, scale: f32) -> Self {
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self.scale = scale;
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self
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}
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}
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impl RenderOnce for Specimen {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let rem_size = window.rem_size();
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let scale = self.scale;
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let global_style = cx.text_context();
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let style_override = self.text_style;
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let mut font_size = global_style.font_size;
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let mut line_height = global_style.line_height;
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if let Some(style_override) = style_override {
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font_size = style_override.font_size.to_pixels(rem_size).0;
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line_height = match style_override.line_height {
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DefiniteLength::Absolute(absolute_len) => match absolute_len {
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AbsoluteLength::Rems(absolute_len) => absolute_len.to_pixels(rem_size).0,
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AbsoluteLength::Pixels(absolute_len) => absolute_len.0,
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},
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DefiniteLength::Fraction(value) => value,
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};
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}
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let mut theme = SpecimenTheme::default();
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if self.invert {
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theme = theme.invert();
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}
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div()
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.id(self.id)
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.bg(theme.bg)
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.text_color(theme.fg)
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.text_size(px(font_size * scale))
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.line_height(relative(line_height))
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.p(px(10.0))
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.child(self.string.clone())
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}
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}
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#[derive(Debug, Clone, PartialEq, IntoElement)]
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struct CharacterGrid {
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scale: f32,
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invert: bool,
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text_style: Option<TextStyle>,
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}
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impl CharacterGrid {
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pub fn new() -> Self {
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Self {
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scale: 1.0,
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invert: false,
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text_style: None,
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}
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}
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pub fn scale(mut self, scale: f32) -> Self {
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self.scale = scale;
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self
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}
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}
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impl RenderOnce for CharacterGrid {
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fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
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let mut theme = SpecimenTheme::default();
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if self.invert {
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theme = theme.invert();
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}
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let characters = vec![
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"1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "A", "B", "C", "D", "E", "F", "G",
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"H", "I", "J", "K", "L", "M", "N", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y",
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"Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "p", "q",
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"r", "s", "t", "u", "v", "w", "x", "y", "z", "ẞ", "ſ", "ß", "ð", "Þ", "þ", "α", "β",
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"Γ", "γ", "Δ", "δ", "η", "θ", "ι", "κ", "Λ", "λ", "μ", "ν", "ξ", "π", "τ", "υ", "φ",
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"χ", "ψ", "∂", "а", "в", "Ж", "ж", "З", "з", "К", "к", "л", "м", "Н", "н", "Р", "р",
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"У", "у", "ф", "ч", "ь", "ы", "Э", "э", "Я", "я", "ij", "öẋ", ".,", "⣝⣑", "~", "*",
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"_", "^", "`", "'", "(", "{", "«", "#", "&", "@", "$", "¢", "%", "|", "?", "¶", "µ",
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"❮", "<=", "!=", "==", "--", "++", "=>", "->",
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];
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let columns = 11;
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let rows = characters.len().div_ceil(columns);
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let grid_rows = (0..rows).map(|row_idx| {
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let start_idx = row_idx * columns;
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let end_idx = (start_idx + columns).min(characters.len());
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div()
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.w_full()
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.flex()
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.flex_row()
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.children((start_idx..end_idx).map(|i| {
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div()
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.text_center()
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.size(px(62.))
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.bg(theme.bg)
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.text_color(theme.fg)
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.text_size(px(24.0))
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.line_height(relative(1.0))
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.child(characters[i])
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}))
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.when(end_idx - start_idx < columns, |d| {
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d.children(
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iter::repeat_with(|| div().flex_1()).take(columns - (end_idx - start_idx)),
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)
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})
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});
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div().p_4().gap_2().flex().flex_col().children(grid_rows)
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}
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}
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struct TextExample {
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next_id: usize,
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}
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impl TextExample {
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fn next_id(&mut self) -> usize {
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self.next_id += 1;
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self.next_id
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}
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}
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impl Render for TextExample {
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fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let tcx = cx.text_context();
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let colors = cx.default_colors().clone();
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let type_scale = tcx.type_scale;
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let step_down_2 = 1.0 / (type_scale * type_scale);
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let step_down_1 = 1.0 / type_scale;
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let base = 1.0;
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let step_up_1 = base * type_scale;
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let step_up_2 = step_up_1 * type_scale;
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let step_up_3 = step_up_2 * type_scale;
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let step_up_4 = step_up_3 * type_scale;
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let step_up_5 = step_up_4 * type_scale;
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let step_up_6 = step_up_5 * type_scale;
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div()
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.size_full()
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.child(
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div()
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.id("text-example")
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.overflow_y_scroll()
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.overflow_x_hidden()
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.bg(rgb(0xffffff))
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.size_full()
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.child(div().child(CharacterGrid::new().scale(base)))
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.child(
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div()
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.child(Specimen::new(self.next_id()).scale(step_down_2))
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.child(Specimen::new(self.next_id()).scale(step_down_2).invert())
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.child(Specimen::new(self.next_id()).scale(step_down_1))
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.child(Specimen::new(self.next_id()).scale(step_down_1).invert())
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.child(Specimen::new(self.next_id()).scale(base))
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.child(Specimen::new(self.next_id()).scale(base).invert())
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.child(Specimen::new(self.next_id()).scale(step_up_1))
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.child(Specimen::new(self.next_id()).scale(step_up_1).invert())
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.child(Specimen::new(self.next_id()).scale(step_up_2))
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.child(Specimen::new(self.next_id()).scale(step_up_2).invert())
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.child(Specimen::new(self.next_id()).scale(step_up_3))
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.child(Specimen::new(self.next_id()).scale(step_up_3).invert())
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.child(Specimen::new(self.next_id()).scale(step_up_4))
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.child(Specimen::new(self.next_id()).scale(step_up_4).invert())
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.child(Specimen::new(self.next_id()).scale(step_up_5))
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.child(Specimen::new(self.next_id()).scale(step_up_5).invert())
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.child(Specimen::new(self.next_id()).scale(step_up_6))
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.child(Specimen::new(self.next_id()).scale(step_up_6).invert()),
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),
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)
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.child(div().w(px(240.)).h_full().bg(colors.container))
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}
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}
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fn main() {
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Application::new().run(|cx: &mut App| {
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cx.set_menus(vec![Menu {
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name: "GPUI Typography".into(),
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items: vec![],
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}]);
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cx.init_colors();
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cx.set_global(GlobalTextContext(Arc::new(TextContext::default())));
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let window = cx
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.open_window(
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WindowOptions {
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titlebar: Some(TitlebarOptions {
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title: Some("GPUI Typography".into()),
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..Default::default()
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}),
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window_bounds: Some(WindowBounds::Windowed(bounds(
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point(px(0.0), px(0.0)),
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size(px(920.), px(720.)),
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))),
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..Default::default()
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},
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|_window, cx| cx.new(|_cx| TextExample { next_id: 0 }),
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)
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.unwrap();
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window
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.update(cx, |_view, _window, cx| {
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cx.activate(true);
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})
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.unwrap();
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});
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}
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@ -38,7 +38,9 @@ use crate::{
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PlatformDisplay, PlatformKeyboardLayout, Point, PromptBuilder, PromptHandle, PromptLevel,
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Render, RenderImage, RenderablePromptHandle, Reservation, ScreenCaptureSource, SharedString,
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SubscriberSet, Subscription, SvgRenderer, Task, TextSystem, Window, WindowAppearance,
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WindowHandle, WindowId, WindowInvalidator, current_platform, hash, init_app_menus,
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WindowHandle, WindowId, WindowInvalidator,
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colors::{Colors, GlobalColors},
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current_platform, hash, init_app_menus,
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};
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mod async_context;
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@ -1656,6 +1658,13 @@ impl App {
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_ = window.drop_image(image);
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}
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}
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/// Initializes gpui's default colors for the application.
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///
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/// These colors can be accessed through `cx.default_colors()`.
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pub fn init_colors(&mut self) {
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self.set_global(GlobalColors(Arc::new(Colors::default())));
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}
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}
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impl AppContext for App {
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122
crates/gpui/src/colors.rs
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122
crates/gpui/src/colors.rs
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use crate::{App, Global, Rgba, Window, WindowAppearance, rgb};
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use std::ops::Deref;
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use std::sync::Arc;
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/// The default set of colors for gpui.
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///
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/// These are used for styling base components, examples and more.
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#[derive(Clone, Debug)]
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pub struct Colors {
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/// Text color
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pub text: Rgba,
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/// Selected text color
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pub selected_text: Rgba,
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/// Background color
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pub background: Rgba,
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/// Disabled color
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pub disabled: Rgba,
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/// Selected color
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pub selected: Rgba,
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/// Border color
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pub border: Rgba,
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/// Separator color
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pub separator: Rgba,
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/// Container color
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pub container: Rgba,
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}
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impl Default for Colors {
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fn default() -> Self {
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Self::light()
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}
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}
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impl Colors {
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/// Returns the default colors for the given window appearance.
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pub fn for_appearance(window: &Window) -> Self {
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match window.appearance() {
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WindowAppearance::Light | WindowAppearance::VibrantLight => Self::light(),
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WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::dark(),
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}
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}
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/// Returns the default dark colors.
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pub fn dark() -> Self {
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Self {
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text: rgb(0xffffff),
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selected_text: rgb(0xffffff),
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disabled: rgb(0x565656),
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selected: rgb(0x2457ca),
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background: rgb(0x222222),
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border: rgb(0x000000),
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separator: rgb(0xd9d9d9),
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container: rgb(0x262626),
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}
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}
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/// Returns the default light colors.
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pub fn light() -> Self {
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Self {
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text: rgb(0x252525),
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selected_text: rgb(0xffffff),
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background: rgb(0xffffff),
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disabled: rgb(0xb0b0b0),
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selected: rgb(0x2a63d9),
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border: rgb(0xd9d9d9),
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separator: rgb(0xe6e6e6),
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container: rgb(0xf4f5f5),
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}
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}
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/// Get [Colors] from the global state
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pub fn get_global(cx: &App) -> &Arc<Colors> {
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&cx.global::<GlobalColors>().0
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}
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}
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/// Get [Colors] from the global state
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#[derive(Clone, Debug)]
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pub struct GlobalColors(pub Arc<Colors>);
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impl Deref for GlobalColors {
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type Target = Arc<Colors>;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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||||
}
|
||||
|
||||
impl Global for GlobalColors {}
|
||||
|
||||
/// Implement this trait to allow global [Color] access via `cx.default_colors()`.
|
||||
pub trait DefaultColors {
|
||||
/// Returns the default [`gpui::Colors`]
|
||||
fn default_colors(&self) -> &Arc<Colors>;
|
||||
}
|
||||
|
||||
impl DefaultColors for App {
|
||||
fn default_colors(&self) -> &Arc<Colors> {
|
||||
&self.global::<GlobalColors>().0
|
||||
}
|
||||
}
|
||||
|
||||
/// The appearance of the base GPUI colors, used to style GPUI elements
|
||||
///
|
||||
/// Varies based on the system's current [`WindowAppearance`].
|
||||
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum DefaultAppearance {
|
||||
/// Use the set of colors for light appearances.
|
||||
#[default]
|
||||
Light,
|
||||
/// Use the set of colors for dark appearances.
|
||||
Dark,
|
||||
}
|
||||
|
||||
impl From<WindowAppearance> for DefaultAppearance {
|
||||
fn from(appearance: WindowAppearance) -> Self {
|
||||
match appearance {
|
||||
WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light,
|
||||
WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark,
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,115 +0,0 @@
|
|||
use crate::{Hsla, Rgba, WindowAppearance, rgb};
|
||||
|
||||
/// The appearance of the base GPUI colors, used to style GPUI elements
|
||||
///
|
||||
/// Varies based on the system's current [`WindowAppearance`].
|
||||
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum DefaultThemeAppearance {
|
||||
/// Use the set of colors for light appearances.
|
||||
#[default]
|
||||
Light,
|
||||
/// Use the set of colors for dark appearances.
|
||||
Dark,
|
||||
}
|
||||
|
||||
impl From<WindowAppearance> for DefaultThemeAppearance {
|
||||
fn from(appearance: WindowAppearance) -> Self {
|
||||
match appearance {
|
||||
WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light,
|
||||
WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the default colors for the given appearance.
|
||||
pub fn colors(appearance: DefaultThemeAppearance) -> DefaultColors {
|
||||
match appearance {
|
||||
DefaultThemeAppearance::Light => DefaultColors::light(),
|
||||
DefaultThemeAppearance::Dark => DefaultColors::dark(),
|
||||
}
|
||||
}
|
||||
|
||||
/// A collection of colors.
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct DefaultColors {
|
||||
text: Rgba,
|
||||
selected_text: Rgba,
|
||||
background: Rgba,
|
||||
disabled: Rgba,
|
||||
selected: Rgba,
|
||||
border: Rgba,
|
||||
separator: Rgba,
|
||||
container: Rgba,
|
||||
}
|
||||
|
||||
impl DefaultColors {
|
||||
/// Returns the default dark colors.
|
||||
pub fn dark() -> Self {
|
||||
Self {
|
||||
text: rgb(0xffffff),
|
||||
selected_text: rgb(0xffffff),
|
||||
disabled: rgb(0x565656),
|
||||
selected: rgb(0x2457ca),
|
||||
background: rgb(0x222222),
|
||||
border: rgb(0x000000),
|
||||
separator: rgb(0xd9d9d9),
|
||||
container: rgb(0x262626),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the default light colors.
|
||||
pub fn light() -> Self {
|
||||
Self {
|
||||
text: rgb(0x252525),
|
||||
selected_text: rgb(0xffffff),
|
||||
background: rgb(0xffffff),
|
||||
disabled: rgb(0xb0b0b0),
|
||||
selected: rgb(0x2a63d9),
|
||||
border: rgb(0xd9d9d9),
|
||||
separator: rgb(0xe6e6e6),
|
||||
container: rgb(0xf4f5f5),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A default GPUI color.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, strum::EnumIter)]
|
||||
pub enum DefaultColor {
|
||||
/// Text color
|
||||
Text,
|
||||
/// Selected text color
|
||||
SelectedText,
|
||||
/// Background color
|
||||
Background,
|
||||
/// Disabled color
|
||||
Disabled,
|
||||
/// Selected color
|
||||
Selected,
|
||||
/// Border color
|
||||
Border,
|
||||
/// Separator color
|
||||
Separator,
|
||||
/// Container color
|
||||
Container,
|
||||
}
|
||||
|
||||
impl DefaultColor {
|
||||
/// Returns the RGBA color for the given color type.
|
||||
pub fn color(&self, colors: &DefaultColors) -> Rgba {
|
||||
match self {
|
||||
DefaultColor::Text => colors.text,
|
||||
DefaultColor::SelectedText => colors.selected_text,
|
||||
DefaultColor::Background => colors.background,
|
||||
DefaultColor::Disabled => colors.disabled,
|
||||
DefaultColor::Selected => colors.selected,
|
||||
DefaultColor::Border => colors.border,
|
||||
DefaultColor::Separator => colors.separator,
|
||||
DefaultColor::Container => colors.container,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the HSLA color for the given color type.
|
||||
pub fn hsla(&self, colors: &DefaultColors) -> Hsla {
|
||||
self.color(colors).into()
|
||||
}
|
||||
}
|
|
@ -1,7 +1,6 @@
|
|||
mod anchored;
|
||||
mod animation;
|
||||
mod canvas;
|
||||
mod common;
|
||||
mod deferred;
|
||||
mod div;
|
||||
mod image_cache;
|
||||
|
@ -15,7 +14,6 @@ mod uniform_list;
|
|||
pub use anchored::*;
|
||||
pub use animation::*;
|
||||
pub use canvas::*;
|
||||
pub use common::*;
|
||||
pub use deferred::*;
|
||||
pub use div::*;
|
||||
pub use image_cache::*;
|
||||
|
|
|
@ -73,6 +73,8 @@ mod asset_cache;
|
|||
mod assets;
|
||||
mod bounds_tree;
|
||||
mod color;
|
||||
/// The default colors used by GPUI.
|
||||
pub mod colors;
|
||||
mod element;
|
||||
mod elements;
|
||||
mod executor;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue