gpui: Add a standard text example (#30747)
This is a dumb first pass at a standard text example. We'll use this to start digging in to some text/scale rendering issues. There will be a ton of follow-up features to this, but starting simple. Release Notes: - N/A
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30 changed files with 606 additions and 362 deletions
122
crates/gpui/src/colors.rs
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122
crates/gpui/src/colors.rs
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use crate::{App, Global, Rgba, Window, WindowAppearance, rgb};
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use std::ops::Deref;
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use std::sync::Arc;
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/// The default set of colors for gpui.
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///
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/// These are used for styling base components, examples and more.
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#[derive(Clone, Debug)]
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pub struct Colors {
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/// Text color
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pub text: Rgba,
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/// Selected text color
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pub selected_text: Rgba,
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/// Background color
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pub background: Rgba,
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/// Disabled color
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pub disabled: Rgba,
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/// Selected color
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pub selected: Rgba,
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/// Border color
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pub border: Rgba,
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/// Separator color
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pub separator: Rgba,
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/// Container color
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pub container: Rgba,
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}
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impl Default for Colors {
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fn default() -> Self {
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Self::light()
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}
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}
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impl Colors {
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/// Returns the default colors for the given window appearance.
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pub fn for_appearance(window: &Window) -> Self {
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match window.appearance() {
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WindowAppearance::Light | WindowAppearance::VibrantLight => Self::light(),
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WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::dark(),
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}
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}
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/// Returns the default dark colors.
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pub fn dark() -> Self {
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Self {
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text: rgb(0xffffff),
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selected_text: rgb(0xffffff),
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disabled: rgb(0x565656),
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selected: rgb(0x2457ca),
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background: rgb(0x222222),
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border: rgb(0x000000),
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separator: rgb(0xd9d9d9),
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container: rgb(0x262626),
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}
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}
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/// Returns the default light colors.
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pub fn light() -> Self {
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Self {
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text: rgb(0x252525),
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selected_text: rgb(0xffffff),
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background: rgb(0xffffff),
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disabled: rgb(0xb0b0b0),
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selected: rgb(0x2a63d9),
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border: rgb(0xd9d9d9),
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separator: rgb(0xe6e6e6),
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container: rgb(0xf4f5f5),
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}
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}
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/// Get [Colors] from the global state
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pub fn get_global(cx: &App) -> &Arc<Colors> {
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&cx.global::<GlobalColors>().0
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}
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}
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/// Get [Colors] from the global state
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#[derive(Clone, Debug)]
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pub struct GlobalColors(pub Arc<Colors>);
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impl Deref for GlobalColors {
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type Target = Arc<Colors>;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl Global for GlobalColors {}
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/// Implement this trait to allow global [Color] access via `cx.default_colors()`.
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pub trait DefaultColors {
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/// Returns the default [`gpui::Colors`]
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fn default_colors(&self) -> &Arc<Colors>;
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}
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impl DefaultColors for App {
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fn default_colors(&self) -> &Arc<Colors> {
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&self.global::<GlobalColors>().0
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}
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}
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/// The appearance of the base GPUI colors, used to style GPUI elements
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///
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/// Varies based on the system's current [`WindowAppearance`].
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#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
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pub enum DefaultAppearance {
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/// Use the set of colors for light appearances.
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#[default]
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Light,
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/// Use the set of colors for dark appearances.
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Dark,
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}
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impl From<WindowAppearance> for DefaultAppearance {
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fn from(appearance: WindowAppearance) -> Self {
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match appearance {
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WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light,
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WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark,
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}
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}
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}
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