Refactor some logic in handle_tab_drop (#32213)

Tiny little clean up PR after #32184 

Release Notes:

- N/A
This commit is contained in:
Joseph T. Lyons 2025-06-06 00:49:36 -04:00 committed by GitHub
parent 920ca688a7
commit e37c78bde7
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@ -2896,10 +2896,10 @@ impl Pane {
to_pane = workspace.split_pane(to_pane, split_direction, window, cx);
}
let database_id = workspace.database_id();
let from_old_ix = from_pane.read(cx).index_for_item_id(item_id);
let was_pinned = from_old_ix
.map(|ix| from_pane.read(cx).is_tab_pinned(ix))
.unwrap_or(false);
let was_pinned_in_from_pane = from_pane.read_with(cx, |pane, _| {
pane.index_for_item_id(item_id)
.is_some_and(|ix| pane.is_tab_pinned(ix))
});
let to_pane_old_length = to_pane.read(cx).items.len();
if is_clone {
let Some(item) = from_pane
@ -2919,17 +2919,22 @@ impl Pane {
move_item(&from_pane, &to_pane, item_id, ix, true, window, cx);
}
to_pane.update(cx, |this, _| {
let now_in_pinned_region = ix < this.pinned_tab_count;
let is_pinned_in_to_pane = this.is_tab_pinned(ix);
if to_pane == from_pane {
if was_pinned && !now_in_pinned_region {
if was_pinned_in_from_pane && !is_pinned_in_to_pane {
this.pinned_tab_count -= 1;
} else if !was_pinned && now_in_pinned_region {
} else if !was_pinned_in_from_pane && is_pinned_in_to_pane {
this.pinned_tab_count += 1;
}
} else if this.items.len() > to_pane_old_length {
if to_pane_old_length == 0 && was_pinned {
this.pinned_tab_count = 1;
} else if now_in_pinned_region {
let item_created_pane = to_pane_old_length == 0;
let is_first_position = ix == 0;
let was_dropped_at_beginning = item_created_pane || is_first_position;
let should_remain_pinned = is_pinned_in_to_pane
|| (was_pinned_in_from_pane && was_dropped_at_beginning);
if should_remain_pinned {
this.pinned_tab_count += 1;
}
}
@ -4498,6 +4503,50 @@ mod tests {
assert_item_labels(&pane_b, ["B!", "A*"], cx);
}
#[gpui::test]
async fn test_drag_pinned_tab_into_existing_panes_first_position_with_no_pinned_tabs(
cx: &mut TestAppContext,
) {
init_test(cx);
let fs = FakeFs::new(cx.executor());
let project = Project::test(fs, None, cx).await;
let (workspace, cx) =
cx.add_window_view(|window, cx| Workspace::test_new(project.clone(), window, cx));
let pane_a = workspace.read_with(cx, |workspace, _| workspace.active_pane().clone());
// Add A to pane A and pin
let item_a = add_labeled_item(&pane_a, "A", false, cx);
pane_a.update_in(cx, |pane, window, cx| {
let ix = pane.index_for_item_id(item_a.item_id()).unwrap();
pane.pin_tab_at(ix, window, cx);
});
assert_item_labels(&pane_a, ["A*!"], cx);
// Add B to pane B
let pane_b = workspace.update_in(cx, |workspace, window, cx| {
workspace.split_pane(pane_a.clone(), SplitDirection::Right, window, cx)
});
add_labeled_item(&pane_b, "B", false, cx);
assert_item_labels(&pane_b, ["B*"], cx);
// Move A from pane A to position 0 in pane B, indicating it should stay pinned
pane_b.update_in(cx, |pane, window, cx| {
let dragged_tab = DraggedTab {
pane: pane_a.clone(),
item: item_a.boxed_clone(),
ix: 0,
detail: 0,
is_active: true,
};
pane.handle_tab_drop(&dragged_tab, 0, window, cx);
});
// A should stay pinned
assert_item_labels(&pane_a, [], cx);
assert_item_labels(&pane_b, ["A*!", "B"], cx);
}
#[gpui::test]
async fn test_drag_unpinned_tab_into_existing_panes_pinned_region(cx: &mut TestAppContext) {
init_test(cx);