gpui & ui: Use shader for dashed dividers (#23839)

TODO:
- [x] BackgroundOrientation
- [x] PatternDash
- [x] `pattern_horizontal_dash` & `pattern_vertical_dash`
- [x] Metal dash shader
- [x] Blade dash shader
- [x] Update ui::Divider to use new pattern

---

This PR introduces proper dashed dividers using the new `PatternDash`
background shader.

![CleanShot 2025-01-29 at 09 33
06@2x](https://github.com/user-attachments/assets/2db5af58-1aa9-4ad7-aa52-b9046fbf8584)

Before this we were using 128 elements to create a dashed divider, which
is both expensive, and would not scale beyond a certain size. This
allows us to simplify the divider element as well.

Changes:

- Adds `BackgroundOrientation` to `gpui::color::Background` to allow
specifying a direction for a pattern
- Adds the PatternDash pattern variant
- Updates `ui::Divider`'s dashed variants to be more efficient

Misc:
- Documents the `ui::Divider` component
- Treat `.metal` files as `C` in the Zed project until we get some metal
syntax highlighting.

Release Notes:

- N/A
This commit is contained in:
Nate Butler 2025-01-29 12:18:34 -05:00 committed by GitHub
parent 8442e2b9d8
commit e5943975f9
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
8 changed files with 210 additions and 106 deletions

View file

@ -39,6 +39,7 @@
}
},
"file_types": {
"C": ["metal"],
"Dockerfile": ["Dockerfile*[!dockerignore]"],
"Git Ignore": ["dockerignore"]
},

View file

@ -1,6 +1,7 @@
use gpui::{
div, linear_color_stop, linear_gradient, pattern_slash, prelude::*, px, rgb, size, App,
AppContext, Application, Bounds, Context, Window, WindowBounds, WindowOptions,
div, linear_color_stop, linear_gradient, pattern_horizontal_dash, pattern_slash,
pattern_vertical_dash, prelude::*, px, rgb, size, App, AppContext, Application, Bounds,
Context, Window, WindowBounds, WindowOptions,
};
struct PatternExample;
@ -19,6 +20,58 @@ impl Render for PatternExample {
.text_xl()
.text_color(rgb(0x000000))
.child("Pattern Example")
.child(
div()
.flex()
.gap_4()
.child(
div()
.flex()
.flex_col()
.gap_1()
.child(
div()
.w(px(160.0))
.h(px(1.0))
.bg(pattern_horizontal_dash(gpui::red())),
)
.child(
div()
.w(px(160.0))
.h(px(4.0))
.bg(pattern_horizontal_dash(gpui::red())),
)
.child(
div()
.w(px(160.0))
.h(px(8.0))
.bg(pattern_horizontal_dash(gpui::red())),
),
)
.child(
div()
.flex()
.gap_1()
.child(
div()
.w(px(1.0))
.h(px(160.0))
.bg(pattern_vertical_dash(gpui::blue())),
)
.child(
div()
.w(px(4.0))
.h(px(160.0))
.bg(pattern_vertical_dash(gpui::blue())),
)
.child(
div()
.w(px(8.0))
.h(px(160.0))
.bg(pattern_vertical_dash(gpui::blue())),
),
),
)
.child(
div()
.flex()

View file

@ -548,12 +548,33 @@ impl<'de> Deserialize<'de> for Hsla {
}
}
/// The orientation of a background.
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
#[repr(C)]
pub enum BackgroundOrientation {
/// The background is oriented horizontally.
#[default]
Horizontal = 0,
/// The background is oriented vertically.
Vertical = 1,
}
impl Display for BackgroundOrientation {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match self {
BackgroundOrientation::Horizontal => write!(f, "Horizontal"),
BackgroundOrientation::Vertical => write!(f, "Vertical"),
}
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
#[repr(C)]
pub(crate) enum BackgroundTag {
Solid = 0,
LinearGradient = 1,
PatternSlash = 2,
PatternDash = 3,
}
/// A color space for color interpolation.
@ -589,6 +610,7 @@ pub struct Background {
pub(crate) solid: Hsla,
pub(crate) angle: f32,
pub(crate) colors: [LinearColorStop; 2],
pub(crate) orientation: BackgroundOrientation,
/// Padding for alignment for repr(C) layout.
pad: u32,
}
@ -602,6 +624,7 @@ impl Default for Background {
color_space: ColorSpace::default(),
angle: 0.0,
colors: [LinearColorStop::default(), LinearColorStop::default()],
orientation: BackgroundOrientation::default(),
pad: 0,
}
}
@ -616,6 +639,26 @@ pub fn pattern_slash(color: Hsla) -> Background {
}
}
/// Creates a dash pattern background
pub fn pattern_horizontal_dash(color: Hsla) -> Background {
Background {
tag: BackgroundTag::PatternDash,
orientation: BackgroundOrientation::Horizontal,
solid: color,
..Default::default()
}
}
/// Creates a vertical dash pattern background
pub fn pattern_vertical_dash(color: Hsla) -> Background {
Background {
tag: BackgroundTag::PatternDash,
solid: color,
orientation: BackgroundOrientation::Vertical,
..Default::default()
}
}
/// Creates a LinearGradient background color.
///
/// The gradient line's angle of direction. A value of `0.` is equivalent to to top; increasing values rotate clockwise from there.
@ -694,6 +737,7 @@ impl Background {
BackgroundTag::Solid => self.solid.is_transparent(),
BackgroundTag::LinearGradient => self.colors.iter().all(|c| c.color.is_transparent()),
BackgroundTag::PatternSlash => self.solid.is_transparent(),
BackgroundTag::PatternDash => self.solid.is_transparent(),
}
}
}

View file

@ -359,6 +359,7 @@ fn gradient_color(background: Background, position: vec2<f32>, bounds: Bounds,
}
}
case 2u: {
// Slash pattern
let base_pattern_size = bounds.size.y / 5.0;
let width = base_pattern_size * 0.5;
let slash_spacing = 0.89;
@ -374,6 +375,21 @@ fn gradient_color(background: Background, position: vec2<f32>, bounds: Bounds,
background_color = sold_color;
background_color.a *= saturate(0.5 - distance);
}
case 3u: {
// Dash pattern
let dash_width = 8.0;
let gap_width = 8.0;
let pattern_width = dash_width + gap_width;
let relative_position = position - bounds.origin;
// Use a dot product to select x or y based on orientation
let orientation_vector = vec2<f32>(1.0 - f32(background.angle != 0.0), f32(background.angle != 0.0));
let pattern_position = fmod(dot(relative_position, orientation_vector), pattern_width);
let distance = pattern_position - dash_width;
background_color = sold_color;
background_color.a *= step(-distance, 0.0);
}
}
return background_color;

View file

@ -797,7 +797,7 @@ float4 over(float4 below, float4 above) {
GradientColor prepare_fill_color(uint tag, uint color_space, Hsla solid,
Hsla color0, Hsla color1) {
GradientColor out;
if (tag == 0 || tag == 2) {
if (tag == 0 || tag == 2 || tag == 3) {
out.solid = hsla_to_rgba(solid);
} else if (tag == 1) {
out.color0 = hsla_to_rgba(color0);
@ -874,13 +874,10 @@ float4 fill_color(Background background,
break;
}
case 2: {
// This pattern is full of magic numbers to make it line up perfectly
// when vertically stacked. Make sure you know what you are doing
// if you change this!
// Slash pattern
float base_pattern_size = bounds.size.height / 5;
float width = base_pattern_size * 0.5;
float slash_spacing = .89;
float slash_spacing = .89; // exact number to make vertical elements line up
float radians = M_PI_F / 4.0;
float2x2 rotation = rotate2d(radians);
float2 relative_position = position - float2(bounds.origin.x, bounds.origin.y);
@ -891,6 +888,22 @@ float4 fill_color(Background background,
color.a *= saturate(0.5 - distance);
break;
}
case 3: {
// Dash pattern
float dash_width = 8.0;
float gap_width = 8.0;
float pattern_width = dash_width + gap_width;
float2 relative_position = position - float2(bounds.origin.x, bounds.origin.y);
// Use a dot product to select x or y based on orientation
float2 orientation_vector = float2(1.0 - background.orientation, background.orientation);
float pattern_position = fmod(dot(relative_position, orientation_vector), pattern_width);
float distance = pattern_position - dash_width;
color = solid_color;
color.a *= step(-distance, 0.0);
break;
}
}
return color;

View file

@ -583,6 +583,7 @@ impl Style {
.map(|stop| stop.color)
.unwrap_or_default(),
BackgroundTag::PatternSlash => color.solid,
BackgroundTag::PatternDash => color.solid,
},
None => Hsla::default(),
};

View file

@ -1,14 +1,7 @@
#![allow(missing_docs)]
use gpui::{Hsla, IntoElement};
use gpui::{pattern_horizontal_dash, pattern_vertical_dash, Background, Hsla, IntoElement};
use crate::prelude::*;
#[derive(Clone, Copy, PartialEq)]
enum DividerStyle {
Solid,
Dashed,
}
#[derive(Clone, Copy, PartialEq)]
enum DividerDirection {
Horizontal,
@ -18,12 +11,15 @@ enum DividerDirection {
/// The color of a [`Divider`].
#[derive(Default)]
pub enum DividerColor {
Border,
/// The default border color.
#[default]
Border,
/// Usually a de-emphasized border color.
BorderVariant,
}
impl DividerColor {
/// Returns the divider's HSLA color.
pub fn hsla(self, cx: &mut App) -> Hsla {
match self {
DividerColor::Border => cx.theme().colors().border,
@ -32,71 +28,29 @@ impl DividerColor {
}
}
/// A component that can be used to separate sections of content.
///
/// Can be rendered horizontally or vertically.
#[derive(IntoElement)]
pub struct Divider {
style: DividerStyle,
direction: DividerDirection,
color: DividerColor,
inset: bool,
is_dashed: bool,
}
impl RenderOnce for Divider {
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
match self.style {
DividerStyle::Solid => self.render_solid(cx).into_any_element(),
DividerStyle::Dashed => self.render_dashed(cx).into_any_element(),
let color = self.color.hsla(cx);
let background = if self.is_dashed {
match self.direction {
DividerDirection::Horizontal => pattern_horizontal_dash(color),
DividerDirection::Vertical => pattern_vertical_dash(color),
}
}
}
} else {
Background::from(color)
};
impl Divider {
pub fn horizontal() -> Self {
Self {
style: DividerStyle::Solid,
direction: DividerDirection::Horizontal,
color: DividerColor::default(),
inset: false,
}
}
pub fn vertical() -> Self {
Self {
style: DividerStyle::Solid,
direction: DividerDirection::Vertical,
color: DividerColor::default(),
inset: false,
}
}
pub fn horizontal_dashed() -> Self {
Self {
style: DividerStyle::Dashed,
direction: DividerDirection::Horizontal,
color: DividerColor::default(),
inset: false,
}
}
pub fn vertical_dashed() -> Self {
Self {
style: DividerStyle::Dashed,
direction: DividerDirection::Vertical,
color: DividerColor::default(),
inset: false,
}
}
pub fn inset(mut self) -> Self {
self.inset = true;
self
}
pub fn color(mut self, color: DividerColor) -> Self {
self.color = color;
self
}
pub fn render_solid(self, cx: &mut App) -> impl IntoElement {
div()
.map(|this| match self.direction {
DividerDirection::Horizontal => {
@ -106,38 +60,60 @@ impl Divider {
this.w_px().h_full().when(self.inset, |this| this.my_1p5())
}
})
.bg(self.color.hsla(cx))
}
// TODO: Use canvas or a shader here
// This obviously is a short term approach
pub fn render_dashed(self, cx: &mut App) -> impl IntoElement {
let segment_count = 128;
let segment_count_f = segment_count as f32;
let segment_min_w = 6.;
let base = match self.direction {
DividerDirection::Horizontal => h_flex(),
DividerDirection::Vertical => v_flex(),
};
let (w, h) = match self.direction {
DividerDirection::Horizontal => (px(segment_min_w), px(1.)),
DividerDirection::Vertical => (px(1.), px(segment_min_w)),
};
let color = self.color.hsla(cx);
let total_min_w = segment_min_w * segment_count_f * 2.; // * 2 because of the gap
base.min_w(px(total_min_w))
.map(|this| {
if self.direction == DividerDirection::Horizontal {
this.w_full().h_px()
} else {
this.w_px().h_full()
}
})
.gap(px(segment_min_w))
.overflow_hidden()
.children(
(0..segment_count).map(|_| div().flex_grow().flex_shrink_0().w(w).h(h).bg(color)),
)
.bg(background)
}
}
impl Divider {
/// Creates a solid horizontal divider.
pub fn horizontal() -> Self {
Self {
direction: DividerDirection::Horizontal,
color: DividerColor::default(),
inset: false,
is_dashed: false,
}
}
/// Creates a solid vertical divider.
pub fn vertical() -> Self {
Self {
direction: DividerDirection::Vertical,
color: DividerColor::default(),
inset: false,
is_dashed: false,
}
}
/// Creates a dashed horizontal divider.
pub fn horizontal_dashed() -> Self {
Self {
direction: DividerDirection::Horizontal,
color: DividerColor::default(),
inset: false,
is_dashed: true,
}
}
/// Creates a dashed vertical divider.
pub fn vertical_dashed() -> Self {
Self {
direction: DividerDirection::Vertical,
color: DividerColor::default(),
inset: false,
is_dashed: true,
}
}
/// Pads the divider with a margin.
pub fn inset(mut self) -> Self {
self.inset = true;
self
}
/// Sets the color of the divider.
pub fn color(mut self, color: DividerColor) -> Self {
self.color = color;
self
}
}

View file

@ -5,7 +5,7 @@ use theme::all_theme_colors;
use ui::{
element_cell, prelude::*, string_cell, utils::calculate_contrast_ratio, AudioStatus,
Availability, Avatar, AvatarAudioStatusIndicator, AvatarAvailabilityIndicator, ButtonLike,
Checkbox, CheckboxWithLabel, ContentGroup, DecoratedIcon, ElevationIndex, Facepile,
Checkbox, CheckboxWithLabel, ContentGroup, DecoratedIcon, Divider, ElevationIndex, Facepile,
IconDecoration, Indicator, Switch, Table, TintColor, Tooltip,
};