Compiling checkpoint
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parent
0fe457020b
commit
e7489bd4c9
2 changed files with 46 additions and 26 deletions
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@ -1,3 +1,5 @@
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use std::{any::Any, sync::Arc};
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use crate::{
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adapter::Adapter,
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style::{DefinedLength, Display, Fill, Length, Overflow, Position, Style},
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@ -24,8 +26,11 @@ pub struct PaintContext<'a, 'b, 'c, 'd, V> {
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}
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pub trait Element<V: 'static>: 'static + Clone {
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type Layout: 'static;
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fn style_mut(&mut self) -> &mut Style;
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId>;
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>)
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-> Result<(NodeId, Self::Layout)>;
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fn paint(&mut self, layout: EngineLayout, view: &mut V, cx: &mut PaintContext<V>)
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-> Result<()>;
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@ -36,7 +41,7 @@ pub trait Element<V: 'static>: 'static + Clone {
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{
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AnyElement {
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element: Box::new(self) as Box<dyn ElementObject<V>>,
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layout_node_id: None,
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layout: None,
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}
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}
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@ -261,7 +266,8 @@ pub trait Element<V: 'static>: 'static + Clone {
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pub trait ElementObject<V> {
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fn style_mut(&mut self) -> &mut Style;
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId>;
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>)
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-> Result<(NodeId, Arc<dyn Any>)>;
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fn paint(&mut self, layout: EngineLayout, view: &mut V, cx: &mut PaintContext<V>)
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-> Result<()>;
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fn clone_object(&self) -> Box<dyn ElementObject<V>>;
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@ -272,8 +278,14 @@ impl<V: 'static, E: Element<V>> ElementObject<V> for E {
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self.style_mut()
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}
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId> {
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self.layout(view, cx)
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fn layout(
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&mut self,
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view: &mut V,
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cx: &mut LayoutContext<V>,
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) -> Result<(NodeId, Arc<dyn Any>)> {
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let (node_id, layout) = self.layout(view, cx)?;
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let layout = Arc::new(layout) as Arc<dyn Any>;
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Ok((node_id, layout))
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}
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fn paint(
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@ -292,24 +304,18 @@ impl<V: 'static, E: Element<V>> ElementObject<V> for E {
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pub struct AnyElement<V> {
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element: Box<dyn ElementObject<V>>,
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layout_node_id: Option<NodeId>,
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layout: Option<(NodeId, Arc<dyn Any>)>,
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}
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// enum LayoutState {
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// None,
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// Registered(NodeId, Box<dyn Any>),
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// Computed(Layout, Box<dyn Any>),
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// }
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impl<V> AnyElement<V> {
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pub fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId> {
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let layout_node_id = self.element.layout(view, cx)?;
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self.layout_node_id = Some(layout_node_id);
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Ok(layout_node_id)
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let (node_id, layout) = self.element.layout(view, cx)?;
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self.layout = Some((node_id, layout));
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Ok(node_id)
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}
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pub fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
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let layout_node_id = self.layout_node_id.expect("paint called before layout");
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let (layout_node_id, layout) = self.layout.clone().expect("paint called before layout");
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let layout = cx
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.layout_engine()
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.unwrap()
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@ -323,18 +329,24 @@ impl<V> Clone for AnyElement<V> {
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fn clone(&self) -> Self {
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Self {
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element: self.element.clone_object(),
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layout_node_id: self.layout_node_id,
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layout: self.layout.clone(),
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}
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}
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}
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impl<V: 'static> Element<V> for AnyElement<V> {
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type Layout = ();
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fn style_mut(&mut self) -> &mut Style {
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self.element.style_mut()
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}
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId> {
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self.layout(view, cx)
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fn layout(
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&mut self,
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view: &mut V,
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cx: &mut LayoutContext<V>,
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) -> Result<(NodeId, Self::Layout)> {
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Ok((self.layout(view, cx)?, ()))
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}
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fn paint(
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@ -1,10 +1,9 @@
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use anyhow::{anyhow, Result};
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use gpui::{EngineLayout, LayoutNodeId};
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use crate::{
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element::{AnyElement, Element, LayoutContext, PaintContext},
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element::{AnyElement, Element, LayoutContext, NodeId, PaintContext},
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style::Style,
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};
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use anyhow::{anyhow, Result};
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use gpui::{EngineLayout, LayoutNodeId};
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pub struct Frame<V> {
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style: Style,
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@ -19,11 +18,17 @@ pub fn frame<V>() -> Frame<V> {
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}
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impl<V: 'static> Element<V> for Frame<V> {
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type Layout = ();
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fn style_mut(&mut self) -> &mut Style {
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&mut self.style
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}
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<taffy::tree::NodeId> {
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fn layout(
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&mut self,
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view: &mut V,
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cx: &mut LayoutContext<V>,
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) -> Result<(NodeId, Self::Layout)> {
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let child_layout_node_ids = self
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.children
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.iter_mut()
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@ -31,9 +36,12 @@ impl<V: 'static> Element<V> for Frame<V> {
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.collect::<Result<Vec<LayoutNodeId>>>()?;
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let rem_size = cx.rem_pixels();
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cx.layout_engine()
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let node_id = cx
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.layout_engine()
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.ok_or_else(|| anyhow!("no layout engine"))?
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.add_node(self.style.to_taffy(rem_size), child_layout_node_ids)
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.add_node(self.style.to_taffy(rem_size), child_layout_node_ids)?;
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Ok((node_id, ()))
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}
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fn paint(
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