Open new windows with a default size and position (#9204)

This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
This commit is contained in:
Mikayla Maki 2024-03-12 21:19:51 -07:00 committed by GitHub
parent 9a2dceeea1
commit e792c1a5c5
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GPG key ID: B5690EEEBB952194
30 changed files with 443 additions and 347 deletions

View file

@ -23,18 +23,17 @@ impl Render for HelloWorld {
fn main() {
App::new().run(|cx: &mut AppContext| {
let options = WindowOptions {
bounds: WindowBounds::Fixed(Bounds {
size: size(px(600.0), px(600.0)).into(),
origin: Default::default(),
}),
center: true,
..Default::default()
};
cx.open_window(options, |cx| {
cx.new_view(|_cx| HelloWorld {
text: "World".into(),
})
});
let bounds = Bounds::centered(size(px(600.0), px(600.0)), cx);
cx.open_window(
WindowOptions {
bounds: Some(bounds),
..Default::default()
},
|cx| {
cx.new_view(|_cx| HelloWorld {
text: "World".into(),
})
},
);
});
}