Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location, and to otherwise inherit from their spawning window. Note: The linux build now crashes on startup. Release Notes: - N/A --------- Co-authored-by: Nathan <nathan@zed.dev> Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
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30 changed files with 443 additions and 347 deletions
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@ -1,7 +1,7 @@
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use crate::{
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AnyWindowHandle, BackgroundExecutor, ClipboardItem, CursorStyle, DisplayId, ForegroundExecutor,
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Keymap, Platform, PlatformDisplay, PlatformTextSystem, Task, TestDisplay, TestWindow,
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WindowAppearance, WindowOptions,
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WindowAppearance, WindowParams,
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};
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use anyhow::{anyhow, Result};
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use collections::VecDeque;
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@ -161,6 +161,10 @@ impl Platform for TestPlatform {
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vec![self.active_display.clone()]
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}
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fn primary_display(&self) -> Option<std::rc::Rc<dyn crate::PlatformDisplay>> {
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Some(self.active_display.clone())
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}
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fn display(&self, id: DisplayId) -> Option<std::rc::Rc<dyn crate::PlatformDisplay>> {
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self.displays().iter().find(|d| d.id() == id).cloned()
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}
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@ -175,11 +179,11 @@ impl Platform for TestPlatform {
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fn open_window(
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&self,
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handle: AnyWindowHandle,
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options: WindowOptions,
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params: WindowParams,
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) -> Box<dyn crate::PlatformWindow> {
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let window = TestWindow::new(
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options,
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handle,
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params,
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self.weak.clone(),
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self.active_display.clone(),
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);
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