Open new windows with a default size and position (#9204)

This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
This commit is contained in:
Mikayla Maki 2024-03-12 21:19:51 -07:00 committed by GitHub
parent 9a2dceeea1
commit e792c1a5c5
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GPG key ID: B5690EEEBB952194
30 changed files with 443 additions and 347 deletions

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@ -7,8 +7,7 @@ mod story_selector;
use clap::Parser;
use dialoguer::FuzzySelect;
use gpui::{
div, px, size, AnyView, AppContext, Bounds, Render, ViewContext, VisualContext, WindowBounds,
WindowOptions,
div, px, size, AnyView, AppContext, Bounds, Render, ViewContext, VisualContext, WindowOptions,
};
use log::LevelFilter;
use settings::{default_settings, KeymapFile, Settings, SettingsStore};
@ -85,12 +84,11 @@ fn main() {
load_storybook_keymap(cx);
cx.set_menus(app_menus());
let size = size(px(1500.), px(780.));
let bounds = Bounds::centered(size, cx);
let _window = cx.open_window(
WindowOptions {
bounds: WindowBounds::Fixed(Bounds {
origin: Default::default(),
size: size(px(1500.), px(780.)).into(),
}),
bounds: Some(bounds),
..Default::default()
},
move |cx| {