Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location, and to otherwise inherit from their spawning window. Note: The linux build now crashes on startup. Release Notes: - N/A --------- Co-authored-by: Nathan <nathan@zed.dev> Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
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30 changed files with 443 additions and 347 deletions
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@ -10,7 +10,7 @@ use collections::VecDeque;
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use editor::{scroll::Autoscroll, Editor, MultiBuffer};
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use gpui::{
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actions, point, px, AppContext, AsyncAppContext, Context, FocusableView, PromptLevel,
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TitlebarOptions, View, ViewContext, VisualContext, WindowBounds, WindowKind, WindowOptions,
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TitlebarOptions, View, ViewContext, VisualContext, WindowKind, WindowOptions,
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};
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pub use only_instance::*;
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pub use open_listener::*;
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@ -79,12 +79,7 @@ pub fn init(cx: &mut AppContext) {
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cx.on_action(quit);
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}
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pub fn build_window_options(
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bounds: Option<WindowBounds>,
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display_uuid: Option<Uuid>,
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cx: &mut AppContext,
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) -> WindowOptions {
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let bounds = bounds.unwrap_or(WindowBounds::Maximized);
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pub fn build_window_options(display_uuid: Option<Uuid>, cx: &mut AppContext) -> WindowOptions {
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let display = display_uuid.and_then(|uuid| {
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cx.displays()
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.into_iter()
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@ -92,18 +87,18 @@ pub fn build_window_options(
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});
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WindowOptions {
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bounds,
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titlebar: Some(TitlebarOptions {
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title: None,
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appears_transparent: true,
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traffic_light_position: Some(point(px(9.5), px(9.5))),
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}),
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center: false,
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bounds: None,
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focus: false,
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show: false,
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kind: WindowKind::Normal,
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is_movable: true,
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display_id: display.map(|display| display.id()),
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fullscreen: false,
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}
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}
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