diff --git a/crates/gpui/build.rs b/crates/gpui/build.rs index dbbb8687fd..46dbdb0199 100644 --- a/crates/gpui/build.rs +++ b/crates/gpui/build.rs @@ -292,7 +292,6 @@ mod windows { /// You can set the `GPUI_FXC_PATH` environment variable to specify the path to the fxc.exe compiler. fn compile_shaders() { use std::fs; - use std::process::{self, Command}; let shader_path = PathBuf::from(std::env::var("CARGO_MANIFEST_DIR").unwrap()) .join("src/platform/windows/shaders.hlsl"); @@ -412,6 +411,7 @@ mod windows { output_path, "/Vn", var_name, + "/O3", shader_path, ]) .output();